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报告翻译问题






For example, I want my Warriors to have Strength as the highest chance as a choice when leveling up, but I can't find which module handles this RNG.
worst case I could just upload another version I guess, shouldn't be too much trouble
If so, you could have the vanilla Crafting and Gathering plus your Laborer skill. If player picks Laborer they get, say, 50%-75% of the bonus of picking the vanilla Crafting and Gathering skills and could be locked out of the vanilla skill picks. Or the player can pick the vanilla C/G skills (with their regular bonuses) and be locked out of the weaker but more versatile Laborer.
I'm not too familiar with modding this game but I have manually added the new human classes to the combined skills you've already made after cross checking the to see what skills the new classes should have in the game files... and changed the name "Time management" to "Apothecarist" for flavour reasons. I'm assuming that is something that had to be done for the new classes? Again first time I've dug into Thea 2 files.
Changes you made in this mod made too much sense to play without it :).
I have a local copy saved but no chance to test new classes yet, and I won't upload to the Workshop etc because I don't want to rip off your work. But if you're pressed for time for updating I could send you the files if you like?
Once a skill is levelled to 5 it still has a chance to appear and chosen again however as mentioned by others does't do anything.
I have noticed that master gatherer is still a skill that can be chosen, even if you already master it. Possible ti comes from your mod?
1) Counter attack isn't actually part of parry, parry only gives shielding, and counter attack exists as separate skill
2) Poison throw still exists as separate skill, though at the same time it is included in Throwing knives
Hope this helps, keep up the good work :)
@KhashFirestorm, thanks! I'm honored