Thea 2: The Shattering

Thea 2: The Shattering

Combined Skills
31 条留言
Realchaos0 2024 年 8 月 30 日 下午 9:07 
Hi, does this mod change Counter Attack to scale from Perception instead of Intelligence? If so, is there a way to undo that while keeping the rest of the mod? It is my only complaint about it (if that is the case).
HolyFarglesnot 2021 年 4 月 27 日 上午 3:26 
I want Laborer back. It's good, so what. I like the idea of those skills working together, it's fun for me. It would be nice.
camelotcrusade 2021 年 4 月 26 日 下午 2:45 
This is a great mod and I wouldn't want to play the game without it, thanks for making it!
HeqpuJIuM 2020 年 4 月 2 日 下午 10:23 
You deleted the laborer, but the developers made their version of this skill, only, judging by the data, only a collector and artisan can take it
Inot  [作者] 2020 年 2 月 19 日 上午 11:37 
@Ragnaman, hm I believe you are looking for 'SUBRACE-HUM_WARRIOR' in 'DATABASE_SUBRACE.xml' , in particular the 'CommonSubraceAttributes' tag. I haven't tested it myself though, so I could be wrong.
Ragnaman 2020 年 2 月 18 日 下午 2:03 
Do you know which modules to edit to modify the weight of stat levelups ?
For example, I want my Warriors to have Strength as the highest chance as a choice when leveling up, but I can't find which module handles this RNG.
Inot  [作者] 2020 年 2 月 15 日 上午 12:19 
Due to popular demand removed laborer. Should also work correctly with the captain class now. Haven't touched Thea in a while and so I am somewhat rusty - tell me if I missed anything.
Yoinkyz 2020 年 2 月 11 日 上午 1:35 
man love the mod but putting craft with gathering breaks its way way to good
Inot  [作者] 2019 年 11 月 9 日 上午 3:24 
not that i know of, no. My thought was more of making all of the stuff configurable, to allow the player to pick the options he likes and deactivate the rest, but I haven't figured out if it's at all possible yet.

worst case I could just upload another version I guess, shouldn't be too much trouble
Schwifty 2019 年 11 月 6 日 上午 8:36 
Is there a way to lock a player out of picking up certain skills if they pick a certain skill?
If so, you could have the vanilla Crafting and Gathering plus your Laborer skill. If player picks Laborer they get, say, 50%-75% of the bonus of picking the vanilla Crafting and Gathering skills and could be locked out of the vanilla skill picks. Or the player can pick the vanilla C/G skills (with their regular bonuses) and be locked out of the weaker but more versatile Laborer.
Asbog 2019 年 11 月 5 日 下午 12:03 
awesome that you can see my pov another thought was maybe a secondary patch that just undoes the changes don't know if that is easier though
Inot  [作者] 2019 年 11 月 5 日 上午 11:28 
hmm well I guess it is somewhat stronger than the rest, that's true. will consider it. I still do feel that basic gathering/crafting is kinda meh though, but I can see how the combination gives the skill too much versatility.
Zolaro 2019 年 11 月 4 日 上午 7:17 
I agree with @Asbog1 seems too strong though love the rest of the changes!
Asbog 2019 年 11 月 4 日 上午 7:13 
could you possibly make a version with crafting and gathering still separate everything seems good but this seems op and dosn't make sense when compared to the other combos.
Schwifty 2019 年 8 月 4 日 下午 3:20 
Looks good to me. I noticed under Luck combined <SkillGroupFilter Value="ClassHealer"/> is referenced twice. But that is also the case in the vanilla files. Not sure if that would have any negative effects or if it is intentional even. So I'll submit a bug to the devs and let them decide.
Schwifty 2019 年 8 月 3 日 下午 12:18 
Not had a chance to look at your update, but I'll take a look tomorrow, busy day and it's late in my time zone. 3 (or 2.5) additions sounds about right though. Only a few of the combined skills had any crossover with the new classes.
Inot  [作者] 2019 年 8 月 3 日 上午 3:20 
Actually I went ahead and updated the mod for the new classes - turns out there were only 3 of them. Well 2 and a half since healer was kinda always there. Still tell me if I missed something
Inot  [作者] 2019 年 8 月 3 日 上午 2:06 
@Schwifty, that's incredibly nice of you, thank you! You are right, I haven't been able to take a look at the changes yet, but I do plan to. If it's fine with you, sure, send me the files, I'll take a look.
Schwifty 2019 年 8 月 2 日 上午 6:52 
@Inot Are you still developing this mod? As in update for the new classes in the DLC?

I'm not too familiar with modding this game but I have manually added the new human classes to the combined skills you've already made after cross checking the to see what skills the new classes should have in the game files... and changed the name "Time management" to "Apothecarist" for flavour reasons. I'm assuming that is something that had to be done for the new classes? Again first time I've dug into Thea 2 files.

Changes you made in this mod made too much sense to play without it :).

I have a local copy saved but no chance to test new classes yet, and I won't upload to the Workshop etc because I don't want to rip off your work. But if you're pressed for time for updating I could send you the files if you like?
XenoReaver 2019 年 7 月 5 日 下午 8:25 
The problem people are having with skills appearing again upon level up once the skills are at level 5 isn't related to this mod. It's a problem with the base game.
Once a skill is levelled to 5 it still has a chance to appear and chosen again however as mentioned by others does't do anything.
Aymeric 2019 年 7 月 5 日 下午 7:02 
It's great.
I have noticed that master gatherer is still a skill that can be chosen, even if you already master it. Possible ti comes from your mod?
Inot  [作者] 2019 年 7 月 4 日 上午 9:50 
@LightGuard, thank you for feedback! It sounds to me like you are playing with XenoReaver's Races mod, since it changes exactly the skills you listed by adding them to the new Shadow Elf skillset. Changing mod order should fix the issue (but might affect Shadow Elves a bit)
LightGuard 2019 年 7 月 3 日 上午 7:13 
Hello! Thanks for the awesome mod - makes perfect sense imho :) I think i've found a few bugs though:
1) Counter attack isn't actually part of parry, parry only gives shielding, and counter attack exists as separate skill
2) Poison throw still exists as separate skill, though at the same time it is included in Throwing knives
Hope this helps, keep up the good work :)
Inot  [作者] 2019 年 6 月 30 日 下午 1:07 
@Steinaar, thank you!
@KhashFirestorm, thanks! I'm honored :wumcake:
Steinaar 2019 年 6 月 30 日 下午 12:40 
I actually like this idea, well done Inot.
KhashFirestorm  [开发者] 2019 年 6 月 30 日 上午 2:29 
nice!
Inot  [作者] 2019 年 6 月 29 日 上午 1:02 
@Wabbajak, @Draken, thank you! glad you like it
Wabbajak 2019 年 6 月 28 日 下午 11:45 
This is just a cool idea in general along with being a big improvement.
Draken 2019 年 6 月 28 日 下午 12:18 
Can totally agree with that changes - good work! :)
Inot  [作者] 2019 年 6 月 27 日 上午 9:41 
@Gengis Dhen, you are welcome, hope you enjoy it!
Gengis Dhen 2019 年 6 月 27 日 上午 5:31 
Thanks for this @Inot, I'm going to try it out ;)