Thea 2: The Shattering

Thea 2: The Shattering

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Combined Skills
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61.375 KB
2019 年 6 月 26 日 上午 6:26
2020 年 2 月 15 日 上午 12:16
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Combined Skills

描述
Combines some weaker common abilities in pairs, reducing the overall number of skills and giving you better chances to specialize.

List of changes:
Toughness is now a part of Line Charge
Counter Attack is now a part of Parry
Defensive Orders is now a part of Protecive Word
Dizziness Powder and Hurry Up are now combined into Time Management
Poison Throw and Double Throw are now combined into Throwing Knives
Lucky Sod is now unobtainable, its effect was moved to Good Luck

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Other mods that alter listed abilities might override the changes. Consider loading this mod last if this happens

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Update: should now properly work with the new Volh, Gusla and Healer classes

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Update2 15.02.2020: updated for the expansion. Removed labourer since it was indeed too powerful
31 条留言
Realchaos0 2024 年 8 月 30 日 下午 9:07 
Hi, does this mod change Counter Attack to scale from Perception instead of Intelligence? If so, is there a way to undo that while keeping the rest of the mod? It is my only complaint about it (if that is the case).
HolyFarglesnot 2021 年 4 月 27 日 上午 3:26 
I want Laborer back. It's good, so what. I like the idea of those skills working together, it's fun for me. It would be nice.
camelotcrusade 2021 年 4 月 26 日 下午 2:45 
This is a great mod and I wouldn't want to play the game without it, thanks for making it!
HeqpuJIuM 2020 年 4 月 2 日 下午 10:23 
You deleted the laborer, but the developers made their version of this skill, only, judging by the data, only a collector and artisan can take it
Inot  [作者] 2020 年 2 月 19 日 上午 11:37 
@Ragnaman, hm I believe you are looking for 'SUBRACE-HUM_WARRIOR' in 'DATABASE_SUBRACE.xml' , in particular the 'CommonSubraceAttributes' tag. I haven't tested it myself though, so I could be wrong.
Ragnaman 2020 年 2 月 18 日 下午 2:03 
Do you know which modules to edit to modify the weight of stat levelups ?
For example, I want my Warriors to have Strength as the highest chance as a choice when leveling up, but I can't find which module handles this RNG.
Inot  [作者] 2020 年 2 月 15 日 上午 12:19 
Due to popular demand removed laborer. Should also work correctly with the captain class now. Haven't touched Thea in a while and so I am somewhat rusty - tell me if I missed anything.
Yoinkyz 2020 年 2 月 11 日 上午 1:35 
man love the mod but putting craft with gathering breaks its way way to good
Inot  [作者] 2019 年 11 月 9 日 上午 3:24 
not that i know of, no. My thought was more of making all of the stuff configurable, to allow the player to pick the options he likes and deactivate the rest, but I haven't figured out if it's at all possible yet.

worst case I could just upload another version I guess, shouldn't be too much trouble
Schwifty 2019 年 11 月 6 日 上午 8:36 
Is there a way to lock a player out of picking up certain skills if they pick a certain skill?
If so, you could have the vanilla Crafting and Gathering plus your Laborer skill. If player picks Laborer they get, say, 50%-75% of the bonus of picking the vanilla Crafting and Gathering skills and could be locked out of the vanilla skill picks. Or the player can pick the vanilla C/G skills (with their regular bonuses) and be locked out of the weaker but more versatile Laborer.