RimWorld
Equiums Anything Goes
83 Yorum
hauvega  [yaratıcı] 16 May 2023 @ 11:23 
First 1.4 update.
hauvega  [yaratıcı] 23 Eki 2022 @ 7:57 
1.4 and the new race framework brings graphic breaking changes if I implement it. Will break older versions due to graphic naming conventions. Thinking about just starting 1.4 with Anything Goes II to prevent having to add duplicate textures. The one good thing is that I can add variants of body and head textures now.
cyber_conker 22 Eki 2022 @ 13:45 
ok and thanks for taking the time to update your mods
hauvega  [yaratıcı] 22 Eki 2022 @ 11:35 
Just started with the original one. And still have not got it working yet. When I get Equiums II working then i will start this one. Too many changes occurred.
cyber_conker 22 Eki 2022 @ 9:33 
any chance of a 1.4 update being in the works?
hauvega  [yaratıcı] 29 Oca 2022 @ 10:43 
The ve framework must be fixed. Has not thrown an error yet.
hauvega  [yaratıcı] 27 Oca 2022 @ 10:30 
@aytha Mine started working again. Is yours?
hauvega  [yaratıcı] 26 Oca 2022 @ 5:32 
@aytha I see that the vanilla expanded crew does not acknowledge or respond to bug reports. Nor has the troubleshooting group on the rimworld discord server responded either.
hauvega  [yaratıcı] 21 Oca 2022 @ 4:14 
got some ce integration done
hauvega  [yaratıcı] 17 Oca 2022 @ 6:26 
@aytha if you use discord. post error log link in the rimworld discord troubleshooting section
hauvega  [yaratıcı] 13 Oca 2022 @ 9:01 
After messing around. it only happens in normal colony start up. quick start is fine. it also happens with equiums mod.
Aytha 13 Oca 2022 @ 7:56 
Alright, will see if they can help, thanks.
Aytha 13 Oca 2022 @ 7:56 
But just to make sure: https://pastebin.com/7JkbqZs9
Here's another one with all my scenarios removed, trying to start a 'One Horse Start' with 50% coverage on the planet, Cassandra, Adventure story, reload anytime. Errors and sends me back to the 'Create world' screen.
hauvega  [yaratıcı] 13 Oca 2022 @ 7:54 
i able reproduce. ask the ve guys what it is that is messing up.
Aytha 13 Oca 2022 @ 7:50 
Those are from my scenarios. My errors are from a new colony creation, they appear right after the planet generates, effectively causing the planet generation to fail and putting me back on the planet settings screen.
hauvega  [yaratıcı] 13 Oca 2022 @ 7:46 
It seems to be trying to load items into your play that is not in the mod list. Start a new colony.
hauvega  [yaratıcı] 13 Oca 2022 @ 7:41 
I also see this error "Could not load reference to RimWorld.FactionDef named FellPlayer"
Aytha 13 Oca 2022 @ 7:32 
Also I just realized I forgot the mods config, even though I technically mentioned which mods I am using already, here's the contents of ModsConfig.xml: https://pastebin.com/aYkze7D7
Aytha 13 Oca 2022 @ 6:50 
No other races are affected, I do not even have VE memes installed, this literally happens with just the framework installed and none of the actual VE mods outside of it.
The share option from HugsLib returns a HTML error so I just copied the entire log into another pastebin, hope that's enough: https://pastebin.com/GJSRJmzN
hauvega  [yaratıcı] 13 Oca 2022 @ 5:47 
post a link with the hugs log
hauvega  [yaratıcı] 13 Oca 2022 @ 5:46 
it is coming from the ve memes
hauvega  [yaratıcı] 13 Oca 2022 @ 5:45 
any other races affected?
Aytha 13 Oca 2022 @ 5:44 
The only other things installed are both DLCs, Harmony, HugsLib, Fluffy's Mod Manager and Humanoid Alien Races and since everything runs fine until I added the VEF while testing I am quite sure it's between those two mods
Aytha 13 Oca 2022 @ 5:38 
I have ran into an issue between this mod and Vanilla Expanded apparently, with nothing but this and the Vanilla Expanded Framework installed I am getting errors during pawn creation, not sure which of the two mods is the main culprit though, any idea what could be breaking?
Here's the error. it repeats four times: https://pastebin.com/TzdgtqAF
Random 19 Eki 2021 @ 19:25 
@hauvega
Thank you! You've earned that Golden Unicorn. :steamthumbsup:
hauvega  [yaratıcı] 17 Eki 2021 @ 14:09 
@Random It is now fixed.
hauvega  [yaratıcı] 17 Eki 2021 @ 13:16 
I am sorry. Trying to solve why omnivore rough animal food type flag is not allowing milk and eggs to be consumed, yet omnivore human allows it.
hauvega  [yaratıcı] 16 Eki 2021 @ 10:01 
Random 16 Eki 2021 @ 9:18 
Can you please add the animal products to the diet, like milk and eggs?
UnicornMan 28 Ağu 2021 @ 1:37 
The nudist meme. Thanks for the mod and quick response.
hauvega  [yaratıcı] 27 Ağu 2021 @ 11:03 
Ok I found it. About to send an update.
hauvega  [yaratıcı] 27 Ağu 2021 @ 10:54 
what exact meme is it? I will look at it.
UnicornMan 27 Ağu 2021 @ 9:53 
I think it may be the DLC that's the issue and not your mod. For some reason the 'nudist' meme is considering certain headgear, sombreros and scarfs as clothing for nudists even though colonists with the nudist trait do not.
hauvega  [yaratıcı] 27 Ağu 2021 @ 7:42 
Is it working now?
UnicornMan 27 Ağu 2021 @ 5:39 
I haven't found any problems with ideology so far. I've just created a high life ideologion and called it the High Horses. Just some of the apparel I mentioned are considered clothing for nudists.
hauvega  [yaratıcı] 26 Ağu 2021 @ 6:45 
Is the mod working well with the ideology?
hauvega  [yaratıcı] 26 Ağu 2021 @ 6:44 
Nudists are bothered by this? Interesting. I would have to look into it.
UnicornMan 25 Ağu 2021 @ 23:51 
Some of the apparel like equium cowboy hat and noserings are listed as apparel for nudists. Anyway to fix this? Nudists shouldn't be bothered by a single nose ring or hats.
Bullet Barrage Spy 13 Haz 2021 @ 21:18 
On the subject of CE support, it would be nice if the horses actually carried ammunition as they entered the map, but this is fine. (For some reason only around 60% of the horses actually carry ammunition.)
Hazardous 12 Haz 2021 @ 13:22 
my colonist is dating a horse, and can still walk properly after lovin' please fix
Bullet Barrage Spy 9 Haz 2021 @ 17:32 
Thank you! That was incredibly fast!
hauvega  [yaratıcı] 9 Haz 2021 @ 9:27 
Added CE support
Bullet Barrage Spy 8 Haz 2021 @ 14:16 
Unfortunately, this mod doesn't support combat extended. The mass system just fails around it. Please fix it...
jacobellinger 24 Nis 2021 @ 15:49 
how have I never seen this mod before!!! HUUUUUGE fan of horses haha. try adding the letters mlp somewhere in your discription to get more hits for this mod even if it's not mlp related I am a fan and so I know for a fact your mod will blow up. Just a suggestion but anyways good mod, thanks.
stephmendes 6 Kas 2020 @ 8:47 
Thank you for your work <3
hauvega  [yaratıcı] 6 Kas 2020 @ 7:57 
Got 73 recipes to examine.
hauvega  [yaratıcı] 6 Kas 2020 @ 7:56 
Epoe has some changes in it with some recipes no longer there. I have to redo the list plus include the other 7 races. It takes time. The error is because the patch fails.
stephmendes 6 Kas 2020 @ 6:08 
Red error when the game opens. "[Equiums Anything Goes] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
file:"
Didn't try to see what happens in game as I'm trying to organize my modlist first. I switched from the full mod to this. Didn't get any error with the full mod.
hauvega  [yaratıcı] 5 Kas 2020 @ 17:00 
What is the issue exactly? Some error being thrown? Or is it something else?