RimWorld

RimWorld

Equiums Anything Goes
83 Comments
hauvega  [author] May 16, 2023 @ 11:23am 
First 1.4 update.
hauvega  [author] Oct 23, 2022 @ 7:57am 
1.4 and the new race framework brings graphic breaking changes if I implement it. Will break older versions due to graphic naming conventions. Thinking about just starting 1.4 with Anything Goes II to prevent having to add duplicate textures. The one good thing is that I can add variants of body and head textures now.
cyber_conker Oct 22, 2022 @ 1:45pm 
ok and thanks for taking the time to update your mods
hauvega  [author] Oct 22, 2022 @ 11:35am 
Just started with the original one. And still have not got it working yet. When I get Equiums II working then i will start this one. Too many changes occurred.
cyber_conker Oct 22, 2022 @ 9:33am 
any chance of a 1.4 update being in the works?
hauvega  [author] Jan 29, 2022 @ 10:43am 
The ve framework must be fixed. Has not thrown an error yet.
hauvega  [author] Jan 27, 2022 @ 10:30am 
@aytha Mine started working again. Is yours?
hauvega  [author] Jan 26, 2022 @ 5:32am 
@aytha I see that the vanilla expanded crew does not acknowledge or respond to bug reports. Nor has the troubleshooting group on the rimworld discord server responded either.
hauvega  [author] Jan 21, 2022 @ 4:14am 
got some ce integration done
hauvega  [author] Jan 17, 2022 @ 6:26am 
@aytha if you use discord. post error log link in the rimworld discord troubleshooting section
hauvega  [author] Jan 13, 2022 @ 9:01am 
After messing around. it only happens in normal colony start up. quick start is fine. it also happens with equiums mod.
Aytha Jan 13, 2022 @ 7:56am 
Alright, will see if they can help, thanks.
Aytha Jan 13, 2022 @ 7:56am 
But just to make sure: https://pastebin.com/7JkbqZs9
Here's another one with all my scenarios removed, trying to start a 'One Horse Start' with 50% coverage on the planet, Cassandra, Adventure story, reload anytime. Errors and sends me back to the 'Create world' screen.
hauvega  [author] Jan 13, 2022 @ 7:54am 
i able reproduce. ask the ve guys what it is that is messing up.
Aytha Jan 13, 2022 @ 7:50am 
Those are from my scenarios. My errors are from a new colony creation, they appear right after the planet generates, effectively causing the planet generation to fail and putting me back on the planet settings screen.
hauvega  [author] Jan 13, 2022 @ 7:46am 
It seems to be trying to load items into your play that is not in the mod list. Start a new colony.
hauvega  [author] Jan 13, 2022 @ 7:41am 
I also see this error "Could not load reference to RimWorld.FactionDef named FellPlayer"
Aytha Jan 13, 2022 @ 7:32am 
Also I just realized I forgot the mods config, even though I technically mentioned which mods I am using already, here's the contents of ModsConfig.xml: https://pastebin.com/aYkze7D7
Aytha Jan 13, 2022 @ 6:50am 
No other races are affected, I do not even have VE memes installed, this literally happens with just the framework installed and none of the actual VE mods outside of it.
The share option from HugsLib returns a HTML error so I just copied the entire log into another pastebin, hope that's enough: https://pastebin.com/GJSRJmzN
hauvega  [author] Jan 13, 2022 @ 5:47am 
post a link with the hugs log
hauvega  [author] Jan 13, 2022 @ 5:46am 
it is coming from the ve memes
hauvega  [author] Jan 13, 2022 @ 5:45am 
any other races affected?
Aytha Jan 13, 2022 @ 5:44am 
The only other things installed are both DLCs, Harmony, HugsLib, Fluffy's Mod Manager and Humanoid Alien Races and since everything runs fine until I added the VEF while testing I am quite sure it's between those two mods
Aytha Jan 13, 2022 @ 5:38am 
I have ran into an issue between this mod and Vanilla Expanded apparently, with nothing but this and the Vanilla Expanded Framework installed I am getting errors during pawn creation, not sure which of the two mods is the main culprit though, any idea what could be breaking?
Here's the error. it repeats four times: https://pastebin.com/TzdgtqAF
Random Oct 19, 2021 @ 7:25pm 
@hauvega
Thank you! You've earned that Golden Unicorn. :steamthumbsup:
hauvega  [author] Oct 17, 2021 @ 2:09pm 
@Random It is now fixed.
hauvega  [author] Oct 17, 2021 @ 1:16pm 
I am sorry. Trying to solve why omnivore rough animal food type flag is not allowing milk and eggs to be consumed, yet omnivore human allows it.
hauvega  [author] Oct 16, 2021 @ 10:01am 
Random Oct 16, 2021 @ 9:18am 
Can you please add the animal products to the diet, like milk and eggs?
UnicornMan Aug 28, 2021 @ 1:37am 
The nudist meme. Thanks for the mod and quick response.
hauvega  [author] Aug 27, 2021 @ 11:03am 
Ok I found it. About to send an update.
hauvega  [author] Aug 27, 2021 @ 10:54am 
what exact meme is it? I will look at it.
UnicornMan Aug 27, 2021 @ 9:53am 
I think it may be the DLC that's the issue and not your mod. For some reason the 'nudist' meme is considering certain headgear, sombreros and scarfs as clothing for nudists even though colonists with the nudist trait do not.
hauvega  [author] Aug 27, 2021 @ 7:42am 
Is it working now?
UnicornMan Aug 27, 2021 @ 5:39am 
I haven't found any problems with ideology so far. I've just created a high life ideologion and called it the High Horses. Just some of the apparel I mentioned are considered clothing for nudists.
hauvega  [author] Aug 26, 2021 @ 6:45am 
Is the mod working well with the ideology?
hauvega  [author] Aug 26, 2021 @ 6:44am 
Nudists are bothered by this? Interesting. I would have to look into it.
UnicornMan Aug 25, 2021 @ 11:51pm 
Some of the apparel like equium cowboy hat and noserings are listed as apparel for nudists. Anyway to fix this? Nudists shouldn't be bothered by a single nose ring or hats.
Bullet Barrage Spy Jun 13, 2021 @ 9:18pm 
On the subject of CE support, it would be nice if the horses actually carried ammunition as they entered the map, but this is fine. (For some reason only around 60% of the horses actually carry ammunition.)
Hazardous Jun 12, 2021 @ 1:22pm 
my colonist is dating a horse, and can still walk properly after lovin' please fix
Bullet Barrage Spy Jun 9, 2021 @ 5:32pm 
Thank you! That was incredibly fast!
hauvega  [author] Jun 9, 2021 @ 9:27am 
Added CE support
Bullet Barrage Spy Jun 8, 2021 @ 2:16pm 
Unfortunately, this mod doesn't support combat extended. The mass system just fails around it. Please fix it...
jacobellinger Apr 24, 2021 @ 3:49pm 
how have I never seen this mod before!!! HUUUUUGE fan of horses haha. try adding the letters mlp somewhere in your discription to get more hits for this mod even if it's not mlp related I am a fan and so I know for a fact your mod will blow up. Just a suggestion but anyways good mod, thanks.
stephmendes Nov 6, 2020 @ 8:47am 
Thank you for your work <3
hauvega  [author] Nov 6, 2020 @ 7:57am 
Got 73 recipes to examine.
hauvega  [author] Nov 6, 2020 @ 7:56am 
Epoe has some changes in it with some recipes no longer there. I have to redo the list plus include the other 7 races. It takes time. The error is because the patch fails.
stephmendes Nov 6, 2020 @ 6:08am 
Red error when the game opens. "[Equiums Anything Goes] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
file:"
Didn't try to see what happens in game as I'm trying to organize my modlist first. I switched from the full mod to this. Didn't get any error with the full mod.
hauvega  [author] Nov 5, 2020 @ 5:00pm 
What is the issue exactly? Some error being thrown? Or is it something else?