RimWorld
Equiums Anything Goes
83 opmerkingen
hauvega  [auteur] 16 mei 2023 om 11:23 
First 1.4 update.
hauvega  [auteur] 23 okt 2022 om 7:57 
1.4 and the new race framework brings graphic breaking changes if I implement it. Will break older versions due to graphic naming conventions. Thinking about just starting 1.4 with Anything Goes II to prevent having to add duplicate textures. The one good thing is that I can add variants of body and head textures now.
cyber_conker 22 okt 2022 om 13:45 
ok and thanks for taking the time to update your mods
hauvega  [auteur] 22 okt 2022 om 11:35 
Just started with the original one. And still have not got it working yet. When I get Equiums II working then i will start this one. Too many changes occurred.
cyber_conker 22 okt 2022 om 9:33 
any chance of a 1.4 update being in the works?
hauvega  [auteur] 29 jan 2022 om 10:43 
The ve framework must be fixed. Has not thrown an error yet.
hauvega  [auteur] 27 jan 2022 om 10:30 
@aytha Mine started working again. Is yours?
hauvega  [auteur] 26 jan 2022 om 5:32 
@aytha I see that the vanilla expanded crew does not acknowledge or respond to bug reports. Nor has the troubleshooting group on the rimworld discord server responded either.
hauvega  [auteur] 21 jan 2022 om 4:14 
got some ce integration done
hauvega  [auteur] 17 jan 2022 om 6:26 
@aytha if you use discord. post error log link in the rimworld discord troubleshooting section
hauvega  [auteur] 13 jan 2022 om 9:01 
After messing around. it only happens in normal colony start up. quick start is fine. it also happens with equiums mod.
Aytha 13 jan 2022 om 7:56 
Alright, will see if they can help, thanks.
Aytha 13 jan 2022 om 7:56 
But just to make sure: https://pastebin.com/7JkbqZs9
Here's another one with all my scenarios removed, trying to start a 'One Horse Start' with 50% coverage on the planet, Cassandra, Adventure story, reload anytime. Errors and sends me back to the 'Create world' screen.
hauvega  [auteur] 13 jan 2022 om 7:54 
i able reproduce. ask the ve guys what it is that is messing up.
Aytha 13 jan 2022 om 7:50 
Those are from my scenarios. My errors are from a new colony creation, they appear right after the planet generates, effectively causing the planet generation to fail and putting me back on the planet settings screen.
hauvega  [auteur] 13 jan 2022 om 7:46 
It seems to be trying to load items into your play that is not in the mod list. Start a new colony.
hauvega  [auteur] 13 jan 2022 om 7:41 
I also see this error "Could not load reference to RimWorld.FactionDef named FellPlayer"
Aytha 13 jan 2022 om 7:32 
Also I just realized I forgot the mods config, even though I technically mentioned which mods I am using already, here's the contents of ModsConfig.xml: https://pastebin.com/aYkze7D7
Aytha 13 jan 2022 om 6:50 
No other races are affected, I do not even have VE memes installed, this literally happens with just the framework installed and none of the actual VE mods outside of it.
The share option from HugsLib returns a HTML error so I just copied the entire log into another pastebin, hope that's enough: https://pastebin.com/GJSRJmzN
hauvega  [auteur] 13 jan 2022 om 5:47 
post a link with the hugs log
hauvega  [auteur] 13 jan 2022 om 5:46 
it is coming from the ve memes
hauvega  [auteur] 13 jan 2022 om 5:45 
any other races affected?
Aytha 13 jan 2022 om 5:44 
The only other things installed are both DLCs, Harmony, HugsLib, Fluffy's Mod Manager and Humanoid Alien Races and since everything runs fine until I added the VEF while testing I am quite sure it's between those two mods
Aytha 13 jan 2022 om 5:38 
I have ran into an issue between this mod and Vanilla Expanded apparently, with nothing but this and the Vanilla Expanded Framework installed I am getting errors during pawn creation, not sure which of the two mods is the main culprit though, any idea what could be breaking?
Here's the error. it repeats four times: https://pastebin.com/TzdgtqAF
Random 19 okt 2021 om 19:25 
@hauvega
Thank you! You've earned that Golden Unicorn. :steamthumbsup:
hauvega  [auteur] 17 okt 2021 om 14:09 
@Random It is now fixed.
hauvega  [auteur] 17 okt 2021 om 13:16 
I am sorry. Trying to solve why omnivore rough animal food type flag is not allowing milk and eggs to be consumed, yet omnivore human allows it.
hauvega  [auteur] 16 okt 2021 om 10:01 
Random 16 okt 2021 om 9:18 
Can you please add the animal products to the diet, like milk and eggs?
UnicornMan 28 aug 2021 om 1:37 
The nudist meme. Thanks for the mod and quick response.
hauvega  [auteur] 27 aug 2021 om 11:03 
Ok I found it. About to send an update.
hauvega  [auteur] 27 aug 2021 om 10:54 
what exact meme is it? I will look at it.
UnicornMan 27 aug 2021 om 9:53 
I think it may be the DLC that's the issue and not your mod. For some reason the 'nudist' meme is considering certain headgear, sombreros and scarfs as clothing for nudists even though colonists with the nudist trait do not.
hauvega  [auteur] 27 aug 2021 om 7:42 
Is it working now?
UnicornMan 27 aug 2021 om 5:39 
I haven't found any problems with ideology so far. I've just created a high life ideologion and called it the High Horses. Just some of the apparel I mentioned are considered clothing for nudists.
hauvega  [auteur] 26 aug 2021 om 6:45 
Is the mod working well with the ideology?
hauvega  [auteur] 26 aug 2021 om 6:44 
Nudists are bothered by this? Interesting. I would have to look into it.
UnicornMan 25 aug 2021 om 23:51 
Some of the apparel like equium cowboy hat and noserings are listed as apparel for nudists. Anyway to fix this? Nudists shouldn't be bothered by a single nose ring or hats.
Bullet Barrage Spy 13 jun 2021 om 21:18 
On the subject of CE support, it would be nice if the horses actually carried ammunition as they entered the map, but this is fine. (For some reason only around 60% of the horses actually carry ammunition.)
Hazardous 12 jun 2021 om 13:22 
my colonist is dating a horse, and can still walk properly after lovin' please fix
Bullet Barrage Spy 9 jun 2021 om 17:32 
Thank you! That was incredibly fast!
hauvega  [auteur] 9 jun 2021 om 9:27 
Added CE support
Bullet Barrage Spy 8 jun 2021 om 14:16 
Unfortunately, this mod doesn't support combat extended. The mass system just fails around it. Please fix it...
jacobellinger 24 apr 2021 om 15:49 
how have I never seen this mod before!!! HUUUUUGE fan of horses haha. try adding the letters mlp somewhere in your discription to get more hits for this mod even if it's not mlp related I am a fan and so I know for a fact your mod will blow up. Just a suggestion but anyways good mod, thanks.
stephmendes 6 nov 2020 om 8:47 
Thank you for your work <3
hauvega  [auteur] 6 nov 2020 om 7:57 
Got 73 recipes to examine.
hauvega  [auteur] 6 nov 2020 om 7:56 
Epoe has some changes in it with some recipes no longer there. I have to redo the list plus include the other 7 races. It takes time. The error is because the patch fails.
stephmendes 6 nov 2020 om 6:08 
Red error when the game opens. "[Equiums Anything Goes] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
file:"
Didn't try to see what happens in game as I'm trying to organize my modlist first. I switched from the full mod to this. Didn't get any error with the full mod.
hauvega  [auteur] 5 nov 2020 om 17:00 
What is the issue exactly? Some error being thrown? Or is it something else?