铁锤守卫英雄传

铁锤守卫英雄传

Alchemist Class
13 条留言
DeadLeaves 2021 年 11 月 28 日 上午 11:49 
I was wrong, the mod is just incompatible with the arcanist. On a completely different note. the Healing Poultice seems to not work as intended. It seems to trigger at way too low health. like 5% or something rather than 50%
DeadLeaves 2021 年 11 月 28 日 上午 9:55 
Does not work in multiplayer. We're getting mod missmatch. All other mods we've tried worked so far except this,
Corey 2021 年 3 月 3 日 下午 9:49 
I read buffing as bullying
Atama-kun 2020 年 3 月 15 日 上午 7:42 
Yep. Attack sometimes miss and some skills (didnt try before Moontemple) work with errors. So now its too bugy class. Sad =(
Tequali 2019 年 12 月 31 日 上午 5:25 
Just tried him once and it feels like sometimes his attacks dont deal damage even though the attacks overlap with the enemies, is that normal?
fenix 2019 年 10 月 17 日 下午 5:39 
is it only for me that the sound of primary attack is very loud when triggered multiple times?
Warlok 2019 年 7 月 2 日 上午 1:49 
I haven't tried him yet, but why not give him multiple blunderbusses, and say that each has to be reloaded individually, over considerable time, one at a time? Make it different in that gunshot armour pierces out to a long range instead of the more common limited range attacks of most characters.

Having a number of shots available but needing to do nothing except reload guns could work.

I'd make the Tanglefoot Bag goo last a considerable time.

Stinky Concoction I would keep lesser in effect, but that is dependent upon a low Mana cost, short cooldown, and good throw range (?).

Just some thoughts.
Asbyn 2019 年 6 月 23 日 下午 10:46 
His primary attack could definitely be better. Turning it into a spray of poison darts, with a built-in poison proc, would help with the damage and be a little more thematically consistent with the whole alchemist thing.

Stinky Concoction could also use a butt. Look at the gladiator and the witch hunter: they both get a debuff that increase the damage taken by enemies, and they're both way higher than 30%.
Gravitryx 2019 年 6 月 22 日 下午 2:42 
@Hal9000

I think overall the concept is really good. the biggest thing I can see making him feel weak is his auto attack maybe a slight range increase would be a good start personally I would like to be a bigger cone/ projectile count as it is ranked up maybe

Another suggestion is to make his R-Click have full range but hit first target to make it a bit faster.


these are just a few of my thoughts not trying to push any major changes.
keep up the great work i love all your mods:1up:
Hal9000  [作者] 2019 年 6 月 22 日 上午 4:16 
@Gravitryx Thanks for your feedback, Alchemist's Fire should work fine now.

I'm concerned about the current weakness of the alchemist right now. The class is intented as a support class just like the priest so i'm trying to not make it too powerful.

Alchemist has a bit of everything, he can buff allies, debuff enemies, has minor healing skils and even can summon a friendly minion. I'm open to suggestions, of course, so if you have any idea for him, feel free to share.
Gravitryx 2019 年 6 月 22 日 上午 1:59 
as for gameplay it seems kinda weak overall. also your Alchemist's Fire ability seems somehow bugged and is only able to be placed once per floor as it never de-spawns and cannot be used again.
Gravitryx 2019 年 6 月 22 日 上午 1:57 
currently class bonus gives mana. would be nice if this had a different affect personally based on lore of the character only i would have it increase potion healing but really anything is better than mana
Staax 2019 年 6 月 20 日 上午 6:27 
Feels rather weak and unrewarding to play. I didn't play it farther than boss 2, however, so I can't provide any better insight than this. I tried all the skills though, and none of them were amazing. Now that witch hunter is out, this feels like a worse witch hunter.