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Сообщить о проблеме с переводом
Having a number of shots available but needing to do nothing except reload guns could work.
I'd make the Tanglefoot Bag goo last a considerable time.
Stinky Concoction I would keep lesser in effect, but that is dependent upon a low Mana cost, short cooldown, and good throw range (?).
Just some thoughts.
Stinky Concoction could also use a butt. Look at the gladiator and the witch hunter: they both get a debuff that increase the damage taken by enemies, and they're both way higher than 30%.
I think overall the concept is really good. the biggest thing I can see making him feel weak is his auto attack maybe a slight range increase would be a good start personally I would like to be a bigger cone/ projectile count as it is ranked up maybe
Another suggestion is to make his R-Click have full range but hit first target to make it a bit faster.
these are just a few of my thoughts not trying to push any major changes.
keep up the great work i love all your mods
I'm concerned about the current weakness of the alchemist right now. The class is intented as a support class just like the priest so i'm trying to not make it too powerful.
Alchemist has a bit of everything, he can buff allies, debuff enemies, has minor healing skils and even can summon a friendly minion. I'm open to suggestions, of course, so if you have any idea for him, feel free to share.