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报告翻译问题






Thank you for your lovely mod!
Except for the nanotech chip
Thank you for your suggestion. I am currently short on time so this could take a while. Nice idea to add configurable bonuses and thanks for letting me know that the Mining Chip doesnt affect deep drill labour. Thanks!
Those, on pawns with multiplicative or additive Manipulation modifiers (such as Genies with Bionic Arms) can make a Researcher have 3k+ research speed. Would you mind adding a config for the player to change the bonuses on the items?
Also, I think when the mod was made, deep drills weren’t in the game yet, so the Mining chip doesn’t interact with them like the Drill arms do (I could be wrong here tho). Do you think that would be a good interaction to add?
Again, I understand if you disagree with these. This is an excellent mod!
That, to my knowledge, is completely intentional. The AI chip tries to force consciousness at a certain percentage, such as 150%.
Maybe it requires the phsycic chip to make? (Most advanced psycic chip, allways).
Maybe even a more advanced version that also blocks any mind-influencing psycasts that cause a negative effect!
Thansk for the help. Is now fixed!
I think the game changed some stats. It could be the case that the gltiterworld stomach chip does not fully prevent food poisoning anymore.
Increase Psychic Sensitivity and maybe Meditation Psyfocus Gain rate
A: 1 of each type can be installed, but not multiple tiers for each type.
for example, if we add a bionic arm to someone, it will usually also include anaesthesia, which lowers it really low.
(maybe im thinking too much into this but, what would happen if they have the chip which boosts it like 200% - will they suddenly wake up again and not be anaesthetised for the operation?) :)
- archotech expanded
- more archotech garbage
- android tiers reforged
- rimmagic
They all feature brain implants and don't seem to cause conflicts
Unknown, but if not, I think you should be able to enable it in mod settings. jonny may be able to confirm better than myself.
@Hyperion
I believe so. You'll get a one-time error if any of the implants exist in the map, which will be cleared when you next save and load.
@Zepol Yar
No comment. jonny will have to investigate that.