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or does it already work with it?
It's also possible that there's a mod conflict hiding the button, though I don't think I have any other mods related to sectors except one that increases the max jumps from the sector capital.
Today I asked Eladrin for an update on that, and he said they haven't had a chance to look into the details yet, and any changes for this will be "most likely 3.11 or 3.12". So, porting to planet automation is likely to be possible and worthwhile, but we'll have to wait another major update or two first. About 3 or 6 months, with the pace they've been releasing updates.
If you know of any specific issues I missed, tell me and I'll add them to my official suggestions. Also, I might be interested in some level of collaboration on updating our mods.
Sure thing, I play it pretty routinely so sign me up for testing if it helps.
I'll take a look soon at the "improvements" (on the code side) to the planet automation and decide if its now possible and worthwhile to port the mod over to it. I've investigated it extensively when it was first release and concluded that it was even worse then sector automation (which is why I stuck with it for now).
But if its not possible to do or only with diminished functionality I might throw in the towel and abandon Stellaris once and for all (because I literally can't play micro-managing and pausing every month to manage all planets manually, it sucks the fun out of me).
If I decide that a rewrite it possible I might need some testers, would you be interested?
No worries, they've added the option to change the automation en-mass now by using shift or control. Appreciate the mod btw, cheers for fixing the game when the devs wouldn't!
Oh, you should probably update the text on the description though, they moved the hotkeys around I believe.
@Eidolon: Sadly no good way to deal with disabling planet option. Blame paradox for breaking that when they "attempted" to fix regular planet automation and ignoring repeated requests to fix it by multiple mod authors.
Expanded Stellaris Traditions
Expanded Stellaris Ascension Perks
!Reworked Advanced Ascension
Improved Planet and Sector Automation
Gigastructural Engineering & More (3.8)
NSC2 Season 9
UI Overhaul Dynamic
UI Overhaul Dynamic - Extended Topbar
UI Overhaul Dynamic - Ascension Slots
UI Overhaul Dynamic - More Tradition Categories (64)
Better Leader Cap for Stellaris 3.8
Any thoughts or suggestions.
But for now I've been able to play a couple of test empires during the last weeks without any major issues.
My Forge world built all generator districts.