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or does it already work with it?
It's also possible that there's a mod conflict hiding the button, though I don't think I have any other mods related to sectors except one that increases the max jumps from the sector capital.
Today I asked Eladrin for an update on that, and he said they haven't had a chance to look into the details yet, and any changes for this will be "most likely 3.11 or 3.12". So, porting to planet automation is likely to be possible and worthwhile, but we'll have to wait another major update or two first. About 3 or 6 months, with the pace they've been releasing updates.
If you know of any specific issues I missed, tell me and I'll add them to my official suggestions. Also, I might be interested in some level of collaboration on updating our mods.
Sure thing, I play it pretty routinely so sign me up for testing if it helps.
I'll take a look soon at the "improvements" (on the code side) to the planet automation and decide if its now possible and worthwhile to port the mod over to it. I've investigated it extensively when it was first release and concluded that it was even worse then sector automation (which is why I stuck with it for now).
But if its not possible to do or only with diminished functionality I might throw in the towel and abandon Stellaris once and for all (because I literally can't play micro-managing and pausing every month to manage all planets manually, it sucks the fun out of me).
If I decide that a rewrite it possible I might need some testers, would you be interested?