Stellaris

Stellaris

Stellaris Tiberium Wars
650 条留言
commissar viktor 10 月 21 日 下午 8:33 
Hoepfully at some point this gets an update version for 4.X or if not the auther allows someone else to make a new version of this mod for future versions.
Domenic3003 9 月 25 日 上午 7:23 
Currently broken.
Kangarus 9 月 4 日 上午 6:25 
Well that sucks. Would have liked to see more Tiberium stuff out of this mod, say, its take on the archetypes of GDI, Nod, and Scrin type empires etc - even a Cabal type one would have also been cool. Hopefully if this is an abandoned mod they'll let someone or some other group update it for 4.0 and other future versions. Till then, rest in peace good mod...
w.girl27 7 月 24 日 下午 7:42 
so sad man this was the perfect tiberium adaptation and honestly the best new resource in seen a mod add ill miss having a toxic tiberium jewelworld in every sustem.
Malefic 7 月 20 日 下午 4:03 
So i went into the discord and it looks like they are not planning to update this. ( that was a while ago)
Kangarus 7 月 20 日 上午 10:41 
I'm hoping it gets an update for 4.0 along with other content that was promised for this mod. They did have plans for making the Scrin; would also be good if they could implement more characterisation for GDI, Nod and similar empires as well.
Your Local Democracy Officer 6 月 8 日 下午 5:15 
Hoping this isn't dead!
BBarnes005 5 月 8 日 下午 5:39 
Is this working in 4.0?
Galvatron83 2 月 5 日 下午 11:31 
establishing battlefield control standby reinforcements have arrived :P
XCABAL 1 月 2 日 上午 6:02 
I have created a patch between this mod and Real Space - Ships in Scaling. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3398773077
Chad Sky 2024 年 11 月 29 日 上午 11:54 
i dont know if its a bug or something that isnt scripted yet but the refinery districts dont appear in the district construction list even tho the modifier is there, i only have two green and 2 blue tib from starting as a seeded planet but any other planet dont get these
FireVentus 2024 年 8 月 12 日 下午 6:22 
And tiberium infection/mutation as an unremovable trait makes upgrading/changing racial traits literally impossible since it blocks any attempt to modify species with the traits.
FireVentus 2024 年 8 月 12 日 下午 6:18 
While i like the resource and gains the mod provides, the growth of tiberium is really, really aggressive - which is true to source i guess. But being unable to genetically remove tiberium infection/mutation is a pain in the ass...and not to mention that my cloning bays and natural pop growth keeps trying to grow infected species unless I specify them to not. Just a bit of a pain in the ass to handle.

Also having the only way to cull tiberium infected population through the "Banned" tiberium usage policy or waiting for someone to infect the grounds is also a strange choice.
Darktrooper119 2024 年 7 月 28 日 上午 2:51 
So im running safe, have a few pops with mutations but have that subspecies on migration control... so why do i keep having pops with mutation randomly appear around the empire causing outbreaks on my other worlds

also, cant there be a way to automate 'clean infection' every time a batch gets infected instead of having to stop and manually hit the button every time it pops up?
RandomEdits 2024 年 5 月 17 日 下午 1:30 
I'm trying to make a hot patch with your mod and Animated Scrin Portraits. I want to make it so that Scrins or pops with the trait_scrin_species trait are immune to Tiberium infection. Where did you have the event or trigger to add the infection effect onto the pops?
Nova 2023 年 12 月 28 日 下午 4:46 
Is this mod still being actively worked on?
Kangarus 2023 年 12 月 19 日 下午 11:25 
@Comrade Kibbles I saw Tiberium and Ichor as separate categories while running both mods. Someone might want to make a compatch between the two. Just a suggestion to @James Fire.
Aether 2023 年 11 月 16 日 上午 5:20 
@Comrade Kibbles
Tiberium appears after an event during the game.
For the tiberium field you already have, maybe you have the other Tiberium Mod enabled?
Comrade Kibbles 2023 年 11 月 14 日 上午 11:43 
tried running this mod but Tiberium does not seem to exist for anyone besides the scrin, is this intentional? I have a tiberium field deposit as both GDI and NOD but all that grants me is access to a crystal mine for rare crystals not tiberium. As far as I can tell there is no way to harverst tiberium.
Scradegn 2023 年 9 月 30 日 下午 4:12 
@James Fire how is this in 3.9 and has it gotten more stable now?
Ren Tsune 2023 年 9 月 23 日 下午 11:04 
Forgive me if this is a bit of a lazy question. But is this mod compatible with NSC/any chance it will be at some point if not?
X Æ A-12 2023 年 7 月 18 日 上午 6:58 
You need to implement a decision where you can quarantine a tiberium infested planet and not allow anyone to emigrate there. So many of my pops are getting infected and spreading Tiberium all over the galaxy
Tiberium Doge 2023 年 4 月 18 日 下午 1:45 
i figured it out lol. would there be a way to soft mod a scrin race to not take pop damage from tiberium?
Tiberium Doge 2023 年 4 月 18 日 下午 1:42 
so... why is there not a scrin playable empire for me? i made a custom one, but they die from tiberium XD
Vhaldez 2023 年 3 月 22 日 上午 5:35 
You ought to give the GDI origin (or any future premade GDI empire) some serious buffs to survivability on Tiberium-infested worlds, I just colonised one and everyone on it died within a year
CaptKent 2023 年 3 月 8 日 下午 2:39 
So, I have continuously been having recolonize Earth. I have divided the Human species into 'infested' and untainted humans. I have also taken the genetic traits, robots, and the neural aliens-robots path. I have cleared Earth of all Tiberium infestation. I am on Grand Admiral difficulty and still Earth is unhabitable for any longer than maybe a year or two. What gives? What am I missing to make Earth home again?
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 2023 年 3 月 5 日 下午 11:20 
Overall though its a great mod and can not wait to see more of it but for now it will be in my list of "play with it sometimes" instead of "play with it all the time" because of the notification spam and uncontrollable nature of how tib spreads right now
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 2023 年 3 月 5 日 下午 11:20 
3. I like the seeding of planets with liquid t and them giving a resource income but if you dont mind the mindless clicking you can like what i did have 1 world that is tib infested full of tib related refining and then 40+ other planets that arent colonies but are full tib worlds and its a lot of resource income which kinda snowballs out of control(in a good way tbh given the nature of tib)
4. not sure if this can be possible but maybe could something be done that population that is infected/mutated with tib can be restricted from traveling to other planets?
For people like me who have automatic migration from mods it gets to a point where i went from enjoying the benefits of tib to "oh every man and their dog is living on a tib infested world and cant destroy blockers fast enough to counter it"
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 2023 年 3 月 5 日 下午 11:20 
After playing with it for an entire playthrough there are a few things I want to point out for the current state the mod is in

1. the notification spam is insane I really wish there were options to not show them at all anymore from pop being infected to pop dying to security forces executing a pop, please make it so that they will stay gone.
2. the asteroid even though the tooltip suggests we can shoot it down it appears as a neutral entity and thus can not be attacked resulting in yet another popup that will forever popup, either make it an aggressive entity like the other meteor event and make it so that we can save our desired action incase we dont blow it up in time
RedRapture 2023 年 2 月 13 日 下午 1:18 
You can turn off the infection event by modding the tiberium trait events file and setting the factors under the various infection events to 0.
romannets 2023 年 2 月 13 日 上午 10:52 
Worse than a pandemic crisis.. All your pops will start to get infected by tiberium and spread it everywhere and die and its unfixable.. Still i guess its kinda interesting as a game play mechanic. And overall it seems an interesting and extensive mod.
AtoshDustosh 2023 年 1 月 28 日 下午 10:40 
I can see tiberium stores, but how do I know tiberium production per month?
RandomEdits 2022 年 12 月 13 日 上午 4:36 
When I declare war on my enemies and I start occupying their worlds, I always find it annoying that I couldn't just infect their world. I would very much like it if there's an option to orbitally infect an enemy planet! Turning their worlds into inhabitable Tiberium world would be great! Imagine all the role play potential it has! Especially if you're trying to turn the entire galaxy into a Tiberium infested paradise! Make the galactic community hate and fear you! Become the Scrin menace you were born to become!
Rawr'kraine 🐉 2022 年 11 月 5 日 上午 10:56 
Can you please add a default option for the "infected pops spread Tiberium" message popup? (Like the other options have) I'm getting tired of getting like 10+ of these messages every 5 minutes, and a wrong click instantly deletes a colony.
Rawr'kraine 🐉 2022 年 11 月 4 日 下午 5:21 
Wow, I can't believe something like, Blocker clear speed/cost is *actually* something I have to take into account now. This mod is brutal.
Ze one 2022 年 8 月 8 日 上午 11:47 
Any art changes for fully infested planets?
Littleman 2022 年 7 月 18 日 下午 8:33 
@Agent X What I find is to just choose the option to get rid of the asteroid rocks that land and only mine from Inhabitable Tiberium Worlds. Those "A pop died from tib infection" events don't seem to trigger on those, thank god
Aether 2022 年 6 月 13 日 上午 11:17 
@Agent X
You can just use Liquid Tiberium (Not sure how worse the other two are), to convert a world into an Uninhabitable Tiberium World, giving you hundreds of unit of Green & Blue Tiberium without any risk.
Agent X 2022 年 6 月 13 日 上午 7:55 
So uh.. the Tiberium is spreading so fast and it's killing off all of my pops who fail to mutate. XD I am on overharvest, high safety and always with sonic protection, but the tib just keeps on spreading and eating up all of my districts and killing off pops, which in turn kills my economy, which makes it harder to keep up with clearing the ever increasing yellow and red zones that keep popping up.. I managed to survive this by gene modding the tiberium mutation into all of my main species pops. But I'm wondering, what if i got the psionic ascension instead? Will this make me vulnerable as i cannot manually mutate my pops? Also, i have yet to stop a single asteroid from landing, they fly so fast. XD Great mod btw. I am always on panic mode as the tiberiium threatens the stability of my empire. This must be how the poor saps at GDI felt. lmao.
Aether 2022 年 6 月 8 日 上午 9:46 
Also, maybe make the liquid tiberium refineries take regular tiberium to make?
I can make LT from nothing and use that to seed an uninhabited world and get a ♥♥♥♥♥♥♥ of tiberium.
Aether 2022 年 5 月 16 日 下午 4:50 
I don't know if it is normal, but not even a year after starting with the Tiberium Origin, I lose the two tiberium harvesting district I started with.
In addition, the refining job seems to altern between not giving anything and giving mineral and allows.

Also, there is a lot[\b] of duplicate stuff with this mod.
Every reactor research seems to add 10+ variants of the Liquid T reactor, each with different stats, but with the exact same name. And I have 2 pair of identical tiberium harvesting districts on my homeworld.
Researching Green Tiberium exploitation unlock what seems to be duplicate of the same district, with the same values too.
Tyrranus 2022 年 5 月 15 日 上午 9:00 
ooo nice an update, just a compatibility update or was more done?
Zavvnao 2022 年 5 月 4 日 下午 1:31 
the ui overhaul is not working. the tiberium districts are both off to the side and out of sight. what do I do?
Reclaimer 2022 年 3 月 1 日 上午 9:05 
Is it planned to add a trait or something else, that your pop doesnt get harmed or maybe even gets empored by tiberium, so you can play as the Scrin?

btw nice mod
Greenshadow 2021 年 11 月 23 日 上午 5:11 
Everytime i get ahold of a tiberium world and find infected machine empire pops on it makes me wonder how are machines not immune to tiberium o_o
Bedge 2021 年 11 月 9 日 下午 10:15 
(Suggestion) add an event chain for the origin of tiberium, maybe a starship troopers like planet that flings them out to spread across the galaxy
RedRapture 2021 年 10 月 19 日 上午 4:42 
@General are they staffed? The harvesters and refineries both create tiberium harvester and refinery jobs.
GENERAL 2021 年 10 月 18 日 下午 8:01 
could some one please explain how to harvest tiberium because iv built harvesters and Refineries but im still not getting any tiberium
Kamen Rider Nexus 2021 年 10 月 1 日 下午 7:55 
Does this mod even need to be updated, or does it still work as-intended?
Tyrranus 2021 年 9 月 4 日 下午 12:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2079996818
Id like to toss this mod out for suggestion to anyone wanting to play a Brotherhood of Nod Themed game with Tiberium Wars