边缘世界 RimWorld

边缘世界 RimWorld

Underground Food
155 条留言
Mlie 8 月 17 日 上午 6:56 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
TurtleShroom 8 月 16 日 下午 1:05 
I'm glad to hear it!
RabidStoat 8 月 16 日 上午 10:20 
Works fine, just ignore the version warning
ZX Zero 8 月 16 日 上午 9:55 
1.6?
SalzStange 7 月 15 日 上午 9:06 
I assume this mod is dead or?
TurtleShroom 2024 年 10 月 8 日 上午 11:54 
OP, "Biotech" Genes without an icon cause no problems in the game. It just prevents them from having a picture.
TurtleShroom 2024 年 10 月 8 日 上午 11:53 
Is anyone else running into an error where it says that the Textures aren't generating?


Could not load UnityEngine.Texture2D at Plants/UF_cococazine in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load UnityEngine.Texture2D at Plants/UF_ColossalSanozite in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Lost ( Kai )  2023 年 5 月 28 日 上午 10:45 
@Colonel Porksworth No, no they do not. Plants have a fun little difference in their glow code compared to other light sources that allows them to glow in the dark without killing each other.

On paper they all die. In execution they are fine.
Nefilol Seflll 2023 年 4 月 13 日 下午 5:23 
I don't know if it's a conflict or by design, but just like vanilla glowing mushrooms, most of the plants in this mod seems to produce light of at least a max of 50%, scaled with their current growth so basically they eventually die due to light exposure.
RelaxedOtter  [作者] 2022 年 10 月 23 日 下午 8:10 
@Jedia Kyrol thanks for that, didn't test that part.

Tried to implement the icons, but couldn't work out how to do it and gave up. The drugs now use smokeleaf (chocorollo) / psychite (brainlok) / wakeup (spyke , toxaway) for their chemical dependencies to get rid of the errors.
Jedia Kyrol 2022 年 10 月 22 日 下午 10:46 
small incompatibility with Biotech DLC...it wants icons for all drug resistance/immunities for it's gene list.
[code]
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/UF_ChemicalBrainLok/AddictionResistant in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
...
[/code]
It hung on BrainLok, but I assume it'll hang on each one as they load.
Daisuke 2022 年 10 月 21 日 下午 4:20 
Yup sorry I forgot to comment, figured out anything beyond the first 3 techs are completely locked from medieval cuz they're not medieval tech. Would it be possible to create a patch for that? It would be greatly appreciated <3
RelaxedOtter  [作者] 2022 年 10 月 21 日 下午 3:42 
Updated for 1.4 - this involved changing ToxAway to use the new tox resistance stat.

@Daisuke this adds quite a few techs, those underground varieties are later tech so I guess wouldn't be available in medieval playthroughs.
Daisuke 2022 年 9 月 23 日 上午 9:27 
How many techs does this mod add? Cuz I'm doing a Medieval playthrough and I can only research 3 and I am unable to grow hops, psychite, smokeleaf and devilstrand underground, they can appear on their own but I cannot plant them
Miirielzeira 2022 年 1 月 29 日 下午 1:31 
work with seeds plz ?
MewMew 2021 年 12 月 14 日 下午 4:27 
The entire UI blanks out after loading in the defs. Only thing that shows still is the background image. No text or menu buttons as well. The only way to fix it is deleting the mod config folder and removing this mod with the others that have this issue. I don't think it is, think it's something of a plant issue but I guess it could be.
TurtleShroom 2021 年 12 月 14 日 下午 2:15 
What part of the UI is missing? Does it pertain to Hairstyles?
MewMew 2021 年 12 月 14 日 下午 1:15 
A UI bug happens when I load this into a game with a full mod list, it makes your ui disappear. Haven't had this issue prior to the recent patch. This weird no UI bug also happens when the other mods that have stuff that can automatically grow in caves are loaded into the game. Like RimFortress: Dwarven Plants and Biomes! Caveworld Flora Unleashed. Also the UI bug happens with seeds please. Not sure what it could be but I'm guessing it something that a lot of people use because I've seen people mention this on other pages. Sorry if this doesn't help much just curious if this mod has had any issues with something in the past.
Borzy 2021 年 12 月 1 日 下午 1:47 
Feature request, when used together with Rim of Madness - Vampires, when sun is 100% dimmed (for example) - these mushrooms should be able to grow on map and not only in caves ... Curenlty they require roof, can it be configurable ?
Hector 2021 年 10 月 12 日 上午 5:29 
ok
RelaxedOtter  [作者] 2021 年 10 月 11 日 下午 3:00 
@blake you make it at the butcher's table
Hector 2021 年 10 月 10 日 下午 6:22 
how do i get regular fungal slurry
TurtleShroom 2021 年 9 月 11 日 下午 6:46 
Have you considered adding the Sow Tag "BMT_Fungiponics" to your Xeno-Fungi? That will allow them to be grown in the special chambers that I mentioned in my last comment. Please think about doing this!
Fluffer 2021 年 9 月 2 日 上午 11:38 
Hello! Does it have mod options to turn on and off certain ones? Like I would like to prefer one without neutramine
TurtleShroom 2021 年 8 月 24 日 下午 3:08 
Are you familiar with the Mod that adds fungi stuff? That is to say, the Biomes Cave World Flora Unleashed Mod? It adds a special Fungi-ponics Table that grows mushrooms.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2432710051

It is, for all extents and purposes, a Hydroponics Table for mushrooms! It uses the "BMT_Fungiponics" entry to allow things to grow inside it. If it is possible, would you please consider adding support for that item so that your fungi can be grown in it, and theirs in yours?
RelaxedOtter  [作者] 2021 年 8 月 24 日 下午 2:49 
Updated - Helatrophica now acts as Darklight. I also lowered the beauty penalty from -15 to -10 for it.
TurtleShroom 2021 年 8 月 13 日 下午 5:37 
Personally, I think that ALL fungi should be counted as the Fungi Food Type PLUS their true form.
TurtleShroom 2021 年 8 月 13 日 下午 5:36 
Thank you so much!
Shade 2021 年 8 月 12 日 下午 7:53 
Much rejoicing! My dark elf nocturnal tunnelers can finally have some PROPER cave farms.
RabidStoat 2021 年 8 月 12 日 上午 12:24 
YES! This has been one of the main mods I've despaired of not being 1.3 compatible.
Ideology has its own fungal soil now with no costs FYI although the enriched slurry is still unique.
If you're up for suggestions may I nudge for Helatrophica to produce Darklight instead of plain Light?
RelaxedOtter  [作者] 2021 年 8 月 11 日 下午 5:41 
Very quick update: Changed the foodtype of Vanetike from VegetableOrFruit to Fungus (same as raw fungus plant type). Hopefully this will make it compatible with the fungi ideology.

Cannot give a plant two foodtypes, so could not do this with Melrotus, as I want that to still be considered meat primarily.
RelaxedOtter  [作者] 2021 年 8 月 11 日 下午 5:18 
Updated for 1.3. Untested for Ideology as I don't have that.
BoxingBud 2021 年 7 月 24 日 上午 10:43 
This is a favorite mod of mine! I suggest being able to research and grow vanilla cave mushrooms as well. While they occur naturally in game it's hardly viable.
TurtleShroom 2021 年 7 月 21 日 上午 10:13 
I LOVE MUSHROOMS! I LOVE THIS MOD!

Please consider updating it to V1.3 . Apparently, the game now has a special Doctrine concerning fungi in the "Ideologies" expansion pack; I would love to see your Mod recognize and enrich this.
RelaxedOtter  [作者] 2021 年 5 月 23 日 下午 5:24 
@Dragon Ace You have the enriched version at the drug lag.
Dragon Ace 2021 年 5 月 21 日 下午 8:35 
Okay, sorry if this is a stupid question, but where the heck do I make Enriched Fungal Slurry?
RelaxedOtter  [作者] 2021 年 3 月 19 日 下午 2:32 
Glad it worked out for you!
codycable6 2021 年 3 月 18 日 下午 7:43 
I Changed my load order and that fixed it. Thanks a Million
codycable6 2021 年 3 月 18 日 下午 7:35 
I looked there must be another one of my mods mucking it up then, Thanks!
RelaxedOtter  [作者] 2021 年 3 月 18 日 下午 6:19 
@codycable6 You do it at either of the tailoring benches. Recipe is added to ElectricTailoringBench and HandTailoringBench.
codycable6 2021 年 3 月 18 日 下午 5:25 
How do i process laeti fibers? its probably conflicting with another mod but id like to know where to look
RelaxedOtter  [作者] 2020 年 12 月 1 日 下午 2:55 
@Morcalvin You make it at the butcher's table.
Morcalvin 2020 年 11 月 29 日 上午 11:59 
How do you make fungal slurry?
Cumiterbang 2020 年 11 月 28 日 上午 12:50 
everything i need are here.
Gafronkis the Boot Maker 2020 年 10 月 21 日 下午 4:42 
Is it possible to make a fungus that yields hay? I know you can make kibble with other foodstuffs but some mods need hay to build or craft certain items.
Frying_Dutchman 2020 年 9 月 13 日 上午 11:57 
can the scarik orb be a different texture? it looks exactly like a giant rafflesia.
goaliemagics 2020 年 9 月 11 日 下午 10:32 
@relaxedotter oh wow ! i wasn't expecting you to add it at all but i'm really glad you did, thanks man :)
RelaxedOtter  [作者] 2020 年 8 月 27 日 下午 5:53 
The latest version adds cooking bills to the Pyrazite Burner - however this list will appear empty for any existing burner.
You WILL need to build a new pyrazite burner to have the bills show up.
RelaxedOtter  [作者] 2020 年 8 月 27 日 下午 5:51 
@goaliemagics I have added the ability for the pyrazite burner to be used for cooking - in the same way as a campfire. This wasn't something that I had thought of doing at all, but was a good addition.
NOTE: You WILL need to build a new pyrazite burner to have the bills show up.

Frying_Dutchman - I'm not looking to add and more plants or drug recipes to this mod, sorry. Just doing minor cleanup now.
goaliemagics 2020 年 8 月 19 日 下午 9:26 
Really love this mod, but I do wish the Pyrazite burner could be used to cook (like a campfire). I did spend a few hours trying to add it myself, but sadly I'm no modder. But otherwise, a really well-made and well-rounded mod. Thanks for uploading it for us :)