Surviving Mars

Surviving Mars

Nursery Limit Birthing To Spots
51 条留言
ChoGGi  [作者] 2021 年 9 月 24 日 下午 5:06 
If you have incubator mod then there's no real point in having this mod.
Deadly_Shadow 2021 年 9 月 24 日 下午 4:24 
Tracked my issue further down and it is not dependant on geoscape/other dome but an interference with the Incubator mod.
The "Nursery Limit Birthing To Spots" checks the Incubator Relocate setting if it should be active.
On newly constructed domes when no INCUBATOR dome is set, this config value seem to be true but unchangeable shown as:
Dome: [NORMAL] Relocate:[N/A]
After setting an INCUBATOR dome, changing the config value:
Dome: [NORMAL] Relocate:[ON] -> Dome: [NORMAL] Relocate:[OFF]
then disabling the INCUBATOR this config value stays false and "Nursery Limit Birthing To Spots" kicks in, but the domes Incubator status shows the same info as above:
Dome: [NORMAL] Relocate:[N/A]
On my newly constructed geoscape dome I never changed this setting but did so one the other domes. So I only observed the child spawn here.
Sorry for the inconvenience...
ChoGGi  [作者] 2021 年 9 月 23 日 下午 6:29 
If it works on other domes than it'll work on geoscape domes, so no idea what's up :)

I'll take a log if you don't mind: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2391106222
Deadly_Shadow 2021 年 9 月 23 日 上午 8:16 
sadly this mod is not working with a geoscape dome. At all combinations of "config settings"," nursery present", "nursery space available" children will spawn at the geoscape dome.
MarcusMaximus 2021 年 9 月 16 日 下午 11:07 
GetRealm(self) of 13.9. seems to be working.

I did not have population explosion while on asteroid, maybe if GlobalDomeCount is on, the script should check total amount of children instead of used nursery spaces, because until the children are (about to be) moved to a nursery dome, additional children will be created.

Thanks for the effort, this really helps with how the game is broken atm and overall.
(...and, in case someone wonders, the bug that the game wont move a child to a dome if there are only nursery spaces open and no normal ones appears to be still there...)
ChoGGi  [作者] 2021 年 9 月 9 日 下午 6:06 
Updated
ChoGGi  [作者] 2021 年 6 月 27 日 上午 9:12 
Not updated on paradox, since the site is not working properly at the moment...
ChoGGi  [作者] 2021 年 6 月 27 日 上午 9:11 
v1.0
Merged checking for all nurseries into one (removed option for Ultimate Nursery).
This mod will do nothing on Incubator enabled domes.
ChoGGi  [作者] 2021 年 6 月 27 日 上午 8:46 
Hmm
PillsBurger 2021 年 6 月 22 日 下午 9:47 
It seems that this is still not working with large nurseries. Was wondering if this will get updated?
Zanko Hale 2021 年 3 月 18 日 上午 2:54 
Thanks again, you're the best :)
ChoGGi  [作者] 2021 年 3 月 17 日 下午 5:22 
I certainly don't go through and test all my mods :)
If ECM and my lib are working then that's my amount of testing with updates.

It'll check for that now
Zanko Hale 2021 年 3 月 17 日 上午 10:18 
After some testing, the large nursery from the In-Dome pack seems to be ignored by this mod.

With Bypass No Nurseries: ON I end up with a sprog explosion.
With Bypass No Nurseries: OFF, no children are born at all. Replacing the Large Nursery with the vanilla one makes the mod work correctly

I appreciate there's a lot to update with the latest patch,
TheDover 2020 年 4 月 9 日 下午 6:02 
.... nvm its under the game options and so forth X.x that would of been simi helpfull to know but at the same time i would of thought that stuff would of been under mod manger stuff
TheDover 2020 年 4 月 9 日 下午 6:01 
ok so im useing your mod but i cant figer out how to do the mod options stuff think you can do a little show n tell or just flat our give us a idea on how to change the options?
CupOfTea696 2020 年 1 月 23 日 上午 6:02 
Hopefully :p If I notice it again I'll grab the logs & the save instantly.
ChoGGi  [作者] 2020 年 1 月 23 日 上午 5:54 
:)
Problem solved
CupOfTea696 2020 年 1 月 23 日 上午 5:53 
I can't seem to replicate it now.
ChoGGi  [作者] 2020 年 1 月 21 日 上午 6:08 
ChoGGi  [作者] 2020 年 1 月 21 日 上午 6:07 
Disabling this mod makes births work again?
CupOfTea696 2020 年 1 月 21 日 上午 1:17 
Yes, it was
ChoGGi  [作者] 2020 年 1 月 20 日 下午 7:27 
Was Respect Incubator mod option enabled?
CupOfTea696 2020 年 1 月 20 日 下午 7:14 
This mod was blocking births in combination with incubator installed, even though Bypass No Nurseries was turned on.
ChoGGi  [作者] 2019 年 10 月 19 日 上午 7:32 
I'd have to see the full log file, you can stick it on pastebin.com or me@choggi.org if it's too big (zip it first)
James187 2019 年 10 月 19 日 上午 5:15 
Thanks for the quick reply. I started my current game before Oct15, but having the issue since then. Could that be it?

Looked at the log file, I don't see any errors relating to this or other mods. Do see this error a number of times:
POPS: [CDiskstorage] Error: Root path dir doesn't exist
POPS: [CDiskstorage] C:\Users\James\AppData\Roaming\Surviving Mars\cache

but the directory does exist when I look.

I also see this error a number of times when I save:
Persist error: Attempt to persist a C function
Persist stack:
table: 0000000008EF2138
table: 000000000A340E90
table: 00000000103517E0
cthreads.threads
table: 000000000EF22A08
thread: 000000000F2B7780
function: 000000000F39D758
table: 000000000A4D3178
rawget
function: 0000000007AF58C0
function: 000000013FEFFF30
Lucas Peixoto 2019 年 10 月 18 日 下午 8:06 
Mod works very well, thanks a lot! I did have a slightly awkard interaction where I created a new dome and forgot to ban children from it. After that my colony started birthing more children, even though my nurseries were full. I believe some children must have migrated from their nursery dome into that new one, opening up some nursery spaces, then probably the mod interpreted that as a greenlight for births.
ChoGGi  [作者] 2019 年 10 月 18 日 上午 11:47 
No worries.
Lucas Peixoto 2019 年 10 月 18 日 上午 11:26 
Oh, got it, thanks! Didn't know about the built-in options. I'm a bit new to using mods in SM :)
ChoGGi  [作者] 2019 年 10 月 18 日 上午 11:23 
I never said anything about MCR, I use the built-in mod options (menu>options>mod options).
Lucas Peixoto 2019 年 10 月 18 日 上午 11:11 
Hi! How do you change the Mod Options? I'm using Mod Config Reborn but this mod doesn't show up in the list when I look for it in the Mod Options menu.
ChoGGi  [作者] 2019 年 10 月 18 日 上午 8:50 
Is this after my Oct15 update?
Any errors in your log?
James187 2019 年 10 月 18 日 上午 8:47 
Hi ChoGGi,
Great mod, use it every game, but it seems to have stopped working for me with the latest update.
I have a mega dome with 4 nurseries (vanilla), and 42 children. I tried turning off births until there were no children in the dome, then re-enabling, but same result.
Any ideas?
ChoGGi  [作者] 2019 年 9 月 20 日 下午 8:49 
per-dome
ShadouFireborn 2019 年 9 月 20 日 下午 1:30 
Does the mod count nurseries in domes connected by passages? I tend to build mini domes or trigon domes as nursery domes with schools and playgrounds, connected by passage to the dome that produces the children and provides the food.
wolphin5 2019 年 8 月 13 日 下午 9:32 
@ChoGGi - Found the option, and it does seem to work! thanks!
ChoGGi  [作者] 2019 年 8 月 11 日 上午 12:02 
Does that mod option work?
wolphin5 2019 年 8 月 10 日 下午 4:46 
One bug I have noticed, is if I use the Ultimate Nursery (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1563903645) it isn't detected as a Nursery, thus there is no breeding in that dome!
ChoGGi  [作者] 2019 年 6 月 26 日 上午 10:55 
Menu>Options>Mod Options (NOT Menu>Mod Options).
grz34998 2019 年 6 月 26 日 上午 6:53 
How do you change the options? I couldn't find this in my mod section of settings.
ChoGGi  [作者] 2019 年 6 月 25 日 下午 1:26 
The game has a timed loop that has to finish up before it checks again, this mod doesn't turn nurseries into spewing babby factories or anything :)
DracoDruid 2019 年 6 月 25 日 下午 12:46 
I might be wrong though. I was wondering why my number of children was only 16.
Since I have just one (fully upgraded) Nursery, I thought the mod might not realize it was upgraded. I have 18 children now, so I guess it works?
ChoGGi  [作者] 2019 年 6 月 25 日 下午 12:34 
You mean my Upgrade Capacity mod? It should work? I'll take a look later on.
DracoDruid 2019 年 6 月 25 日 下午 12:21 
This doesn't seem to work with the mod that increases Nursery capacity.
Turtle King 2019 年 6 月 6 日 下午 8:28 
good point
ChoGGi  [作者] 2019 年 6 月 6 日 下午 7:27 
Turtle King 2019 年 6 月 6 日 下午 5:26 
i don't think its spelled babby
ChoGGi  [作者] 2019 年 6 月 2 日 上午 10:49 
Well now you can use it as a population manager.
AturUwU 2019 年 6 月 2 日 上午 2:51 
Never used nurseries because they seem really useless
ChoGGi  [作者] 2019 年 6 月 1 日 上午 7:41 
Depends how you look at it, a nursery is a Residence.
--JR-- 2019 年 6 月 1 日 上午 7:37 
No more damn babies taking up residential spots!