安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
the problem is that it looks like 1.4 removed a function that capturable.lua (the main file this mod modifies) had in it (monster.familyIndex())" FYI so you know where to look. Thanks for this great mod ^-^
Thats all my mods
With this mod i can capture monsters with full hp, or i need decrease their hp to 50%, but in cap.-pod they will have no-damaged hp? Just first situation.. Some more easily^^"
It's can be cool if.. In your mod for example i must damage to 25% of hp-bar my futere critter (it's more interesting -n hardcore), but after this in pocketball critter will have restored hp (it's so useful for early-mid game). But so i think unftly it's more difficult in coding -n scripting all this staff :C
p.s sry for my english, it's not my native. lang.