Starbound

Starbound

Any Health Capture
27 kommentarer
shardinhand 2. juli 2022 kl. 8:40 
so weird problem when i capture a monster it shows its original heath for like a second before changing to a fixed far smaller amount, how do i stop this?
Bun-Bun 23. apr. 2022 kl. 21:57 
A hypothetical as to how the capture pod is killing monsters: The capture pod deals *1* damage on impact, but there's a rare lag-caused accurance where something without a cap on it's attack speed will simply hit as many times as possible within a single frame, causing that *1* damage to basically be infinite. It's happened quite a few times for me since I play on a potato pc.
GuineaPigJones 9. dec. 2020 kl. 9:02 
That chance of the capture pod killing the monster instead of capturing it is a glitch I have encountered in vanilla and has nothing to do with this mod. My guess is that the chance increases with having a lower framerate which occurs more easily with more mods installed.
Killius-D VII 15. juni 2020 kl. 17:57 
is this compatible with fracken universe?
Voxelstice 15. maj 2020 kl. 3:30 
can that mod capture bosses too?? including mod bosses and main story bosses
The Funkiest Dwarf 27. jan. 2020 kl. 7:53 
* insert hotel mario bowser laugh here *
Raiizy 23. nov. 2019 kl. 9:39 
it does not works with pandoras box
Roger 3. sep. 2019 kl. 14:05 
imagine a mod that captures enemy NPCs for lols
Moogie 18. aug. 2019 kl. 19:26 
Seeing the comments below, I was excited to use this mod, but I just tried capturing a Fire Gleap and the orb killed it. I even got the steam achievement for capturing my first pet, but I don't HAVE the pet because it died on impact.
Waluigi 21. juli 2019 kl. 2:35 
does this work with pandoras monsters?
Foxhell 2. juli 2019 kl. 7:59 
FU compatible yes
Papallion 1. juli 2019 kl. 21:47 
The mod works as intended for me, now, so the change you made works. No more killing rare mobs! I appreciate it, thank you.
Foxhell 30. juni 2019 kl. 11:32 
mod FU work too?
PatronusCharm 23. juni 2019 kl. 14:48 
I dont know if this issue is coming from ur mod, but when i try capture any mob, they just die. I do have a couple of god mods, and a mod that changes sprite for the capture ball, so it could be them...
PAXXINN 20. juni 2019 kl. 4:01 
Thanks for the 1.4 fixing! Love the mod!:steamhappy:
Lira  [ophavsmand] 17. juni 2019 kl. 22:13 
Thank you for letting me know about this issue! I've updated the mod for 1.4 which should hopefully resolve it.
Radio Rebel 17. juni 2019 kl. 9:57 
for the author, another capture mod with the same issue: "Hubnester [author] Jun 14 @ 6:37am
the problem is that it looks like 1.4 removed a function that capturable.lua (the main file this mod modifies) had in it (monster.familyIndex())" FYI so you know where to look. Thanks for this great mod ^-^
Radio Rebel 17. juni 2019 kl. 9:55 
yep, also noticed that it is killing everything
Papallion 16. juni 2019 kl. 22:59 
Same, Satan. It just kills the poor things rather than capture them.
Literally Satan 16. juni 2019 kl. 21:14 
For some reason it just straight up kills monsters and doesn't add them to the pod
Wicker-G041 6. juni 2019 kl. 14:02 
Does this also work on monsters that are supposed to be non-capturable?
PanicOregon281 6. juni 2019 kl. 2:16 
oh, so thats why i could never some enemies
Freybjörn 2. juni 2019 kl. 17:41 
Hi
With this mod i can capture monsters with full hp, or i need decrease their hp to 50%, but in cap.-pod they will have no-damaged hp? Just first situation.. Some more easily^^"
It's can be cool if.. In your mod for example i must damage to 25% of hp-bar my futere critter (it's more interesting -n hardcore), but after this in pocketball critter will have restored hp (it's so useful for early-mid game). But so i think unftly it's more difficult in coding -n scripting all this staff :C
p.s sry for my english, it's not my native. lang.
Ozvyat 2. juni 2019 kl. 7:02 
nice idea
Lira  [ophavsmand] 30. maj 2019 kl. 21:31 
They work identically. I didn't realize that at the time I made it.
OpulentObscurity 30. maj 2019 kl. 21:04 
I'm pretty sure there's a mod that already does this, so what would the difference be?