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报告翻译问题
Yes, the default settings may be a bit hard, especially with a high wealth..
Within 3 days I had two mech clusters, three raids of over 100+ raiders, and a mechanoid raid full of Diabolus mechs. (The settlement did not survive 🤣) I was around 275,000 wealth and three in-game years time, playing on Cassandra and Strive to Survive. I didn't change any mod settings.
I reloaded that same save and started the vanilla spaceship launch ending. Raids happened every 1 to 2 days, with only one raid happening within 12 hours of another. Raid sizes had less than 30 raiders. There were no Diabolus or high-level mechanoids, and no mech clusters.
Wondering if raid points and raid timing is off balance? Maybe DLC content is calculated wrong? (Royalty mech clusters, Biotech advanced mechanoids)
still, thanks for making this!
With all the mods out there that let you get guests and make stores etc. to gain silver. A End Game mod that require you to gather an absurd amount of silver to buy your colonys freedom to end the game would be a really nice little mod :D
Its also fun to start new colenies as if the one you are on is getting too big the game can't run it. :)
So hope to see more possible endings like this.
I just don't understand there aint more endgame mods :)
I go with the ide of making a mod with more "Easy" alternative endings that you can get by quests. But im not pro at the XML.
This one will give you the right to be a city instead of leaving the planet :)
May I ask you to take more options into consideration? I always wanted some kind of "diplomatic" victory. Like when your colony becomes quite rich/powerful to be taken into account by other factions, you can start diplomatic trades to unite other factions and eliminate pirates to start turning this Rimworld into Glitterworld.
Thank you for your authorization!
--> There was a bug in the calculation on when the raids should start to be hard :)
--> I've fixed this bug and also added a reduced danger time for the first x days, so that it should be a bit easier on the first few days (as a warmup)
--> Also I've reactivated the debug button where you now (in God mode) can reduce the remaining time in 1/2 day steps if you want.
This change will be uploaded in a few minutes.