围攻
2000+ km/h Vanilla Ubersled - Ambit
19 条留言
Yalkin 2020 年 2 月 23 日 下午 6:55 
Now, this is, podracing
MrJones 2020 年 2 月 7 日 下午 7:23 
lol, awesome
kg-cote 2019 年 6 月 26 日 下午 12:31 
Super cool!
custoberus 2019 年 5 月 22 日 上午 10:43 
Thanks, I'm still learning how to do more complex builds so that is some really great info. Really appreciate it.
Algen  [作者] 2019 年 5 月 22 日 上午 10:17 
Whoops! Was gonna give the 22.845 as well (angle of lift vector, but this doesn't take drag into account), but edited the message incorrectly.
Fnom3 2019 年 5 月 22 日 上午 10:02 
23,06876* ;)
Algen  [作者] 2019 年 5 月 22 日 上午 10:00 
@custoberus, propeller's force vector is at an angle of 22.06876. So if you rotate props to be around that angle, they will have no drag. The setup in this craft has a little drag, for better acceleration. You can experiment with this easily if you have Advanced Building Tools enabled. (In main menu settings or the drawing compass symbol in settings while in a level)
custoberus 2019 年 5 月 22 日 上午 9:42 
how were you able to get so much thrust off of your main engines? I've spent some time trying to figure out how they work but the propellers I put down only create a tiny amount of thrust.
Fnom3 2019 年 5 月 21 日 上午 11:21 
armpit
Cosmic Lemonade 2019 年 5 月 19 日 下午 11:36 
Wow
FredTheFlipin'PufferFish 2019 年 5 月 19 日 下午 6:04 
Whell you know when you make something with amazing egineering involved that goes REALLY FAST, you know people are gonna like it!
WildCard 2019 年 5 月 18 日 上午 10:49 
gotta go fast
Algen  [作者] 2019 年 5 月 18 日 上午 8:08 
Thank you for all the positive feedback! I hadn't uploaded in a long time, so I expected this to get buried. I can't believe we got #1!
FredTheFlipin'PufferFish 2019 年 5 月 17 日 下午 3:02 
AMAZING JOB!!! The handling while going so fast!!!!:steamhappy:
Dragonfire486 2019 年 5 月 17 日 上午 5:34 
at long last! thank you!
Algen  [作者] 2019 年 5 月 17 日 上午 3:52 
TOMB, cool! But sadly, top speeds differ per PC. Not just that top speeds are different, but which prop angle is "best" for a certain craft is different. The only thing that's invariant is that for a craft that has 0 aerodynamic components (0 blocks that have drag), a truly flat-angle propeller motor is best. I'm not sure if it's just clock speeds/CPUs or "prop magic".
Algen  [作者] 2019 年 5 月 17 日 上午 3:50 
Thank you, Ross!
Ross P. 2019 年 5 月 16 日 下午 8:41 
The handling response is truly impressive! :steamhappy:
Aye_Sparky 2019 年 5 月 16 日 下午 5:31 
I made a craft that Broke 309000 mph.