安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I checked each cell individuelly when nobody was in it atleast once a day, and my "Danger" level was at basically 0 But still the huge riot came with 6x deaths + 5x escapes. hoped it'd be better
This prison is now on it's twelth iteration (version L).
Unfortunately, I have been unable to upload it so far.
Will publish as soon as I know why :-(
:-)
- More compact (not by much)
- 34 Capacity + Holding cell
- Bigger Yard
- Complete perimeter wall
- Enclosed canteen with metal detector
Curently in test, will upload tonight if no escape
In the meantime, only one of those buggers got away with this exploit. :)
The extra metal detectors work great. Hole digging has dimished a whole lot (pun intended, of course). They are placed:
1. Staff door in the rear of the kitchen (actualy outside in the workshop)
2. 3. in the hallways between the showers and holding center.
That was done on Alpha 12, just added the outer wall on Alpha 13, but could not redo the whole thing.
I am working now on a large 720 Max Sec prisoners / $720,000 / day prison.
But lag is killing me past the 160 prisonners mark.