安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- Zeds can now navigate across all paths
- Alt trader and location to hold (balcony of the main villa)
- Various small map improvements
Known bugs:
- Buggy path to the new trader & missing collision of the pod
- Buggy collision of some trees and rocks outside the barn
- Reflective wood panel on the newly added barrier
- Zeds may still get stuck when in large quantities
Do all of the above and you got a solid Farmhouse daytime map.
https://i.imgur.com/0519Vl5.png
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1758707916
At first I thought it was a classic kf1_farm.
Probably a spawn point for small zeds like stalkers/crawlers in the middle floor?
one is by the old Cellar entrance where the trash is stacked up
I fell in to it halfway and could not get out
The other one is upstairs in The Farmhouse by the doorway of one of the bedrooms
that has a couch on the other side of the doorway
I got stuck there for a second but was able to get out
thank you