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А вот пазл будет интересен только макакам.
Сами механики тож не особо практичные. В умных камерах это реализуется гораздо хитрее, причем без каких либо модов. Там фича в том, что на втором шаге нужно заново получить куб, который надо где то оставить при прохождении первого шага. Если кубов несколько, нужно думать, как их поменять местами так, что бы каждый стоял на своей позиции. Ведь при выдаче нового (и одновременно уничтожении старого) есть разница какой где стоит.
Neat map, my dude!
Notably, I didn't need the excursion funnel in the second room.
...
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173406612
>You found a Vave-ish balance "not so difficult-challenging enough to make me feel clever"
>You introduced new concepts easy to understand and fun, bringing something fresh and well-executed
>Unique design! (though it could be prettier)
Congrats, I'm amazed
Seriously, put something else there.
1. Rainbow Room -- noclip onto wall in first room, indicated by the rainbow reflection in the water
2. Respawn Like a Cube -- fall in the water or noclip to the bottom fast, you'll end up in the tube above the room and fall out of the cube respawn
3. Gentleman Weatly -- noclip through wall by lazer cube spawner near ceiling in second room
4. Nude Chell -- Easy, use portal through hole in wall between the two chambers
5. ??? anyone know??
I don't know what went through your head putting a nude Chell in this map. This is a E10+ game! Kids play this game! It's hidden, yes, but kids will stumble upon it. No excuse. Put something else there!
Play my test?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
And for those that didn't see it... Chell: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173369881
But I didn't use the funnel in the second chamber... I think this explain why this map was difficult to me.