Arma 3
AGC - Advanced Garbage Collector
102 kommentarer
[EXDr] Frank 27 jul @ 4:25 
Does this work in DLC like Contact?
[DPDN] Leet 23 jul @ 20:32 
so how do we cleanup these body bags?
WBkeig 14 jun @ 14:39 
very good
MihaiFTP 19 jan @ 5:54 
is this mp compatible?
ElPedroChico 9 jan @ 15:25 
Bodies disappear even when the settings to do so are ticked off
SalientStrike 2 dec, 2024 @ 16:07 
Once you've done that, you should be able to go into the Mod's settings in-game and set the minimum distance to zero which effectively forces any unit that dies to remain in the body bag permanently until deletion.
SalientStrike 2 dec, 2024 @ 16:07 
@DrinkYourKoolAid, Actually yes - there is a way to force the body bags to stay without them ragdolling when you get close to them. You have to manually go into the Mod's Source File and edit the AGC_main.pbo File in Notepad++ or a similar Notepad Editor, once there you want to find this string of code and modify it as I have done so:

[
// Global var name
"AGC_GCminDistance",
// Setting type
"SLIDER",
// Title, Tooltip
[
localize "STR_AGC_CBA_GCminDistance1",
localize "STR_AGC_CBA_GCminDistance2"
],
// Category, Subcategory
["Advanced Garbage Collector", localize "STR_AGC_CBA_category_GC"],
// Extra params, depending on settings type
[0, 600, 60, 0],
// Is global
true,
// Init/Change script
{},
// Needs mission restart
false
] call CBA_Settings_fnc_init;
j0schitadamori 28 nov, 2024 @ 10:24 
Many thanks to you and those who helped you, for your hard work and time spent on it. I recommend the mod cool to everyone.
DrinkYourKoolAid 8 nov, 2024 @ 5:32 
Hey, great mod, really helps with performance, but lately i have been having slideshow fps when exiting vehicle, at which moment all body bags turn into bodies, so i was wondering, is it possible to make them stay in body bags, yet have all the loot? Or loot could appear in inventory when in close proximity, to save some fps.
galaxy 27 sep, 2024 @ 12:06 
dont know if its due to map design and height maps but in some places, instead of respawning from a bag the enemies just fall out of the sky onto the ground when you go back into render distance
Pickle Peterson 17 aug, 2024 @ 14:57 
:theskull:
Jake89 3 jul, 2024 @ 23:35 
Bruh
Josethx 12 jun, 2024 @ 5:35 
Don't download this mod it will burn your computer
Josethx 12 jun, 2024 @ 5:34 
My computer font burned out
Avibird 2 maj, 2024 @ 10:16 
Question what do o you mean will save faces and names. after a respawn of units. How does that work if you are using other means of respawning. Your mod does respawn units. Do you mean when the body bad turns back into the unit killed ?
CHMA | Shortimer 1 feb, 2024 @ 1:35 
Hey could you explain the spike in GPU usage when the AGC was enabled?
Turtle Tosser 12 jan, 2024 @ 1:31 
does this mod still work, not working for me
The omega crazytails 11 dec, 2023 @ 12:18 
Awesome mod hope you keep working on it and keep it going god knows arma needs it
Grim 19 nov, 2023 @ 9:59 
Anyone else having trouble with exclusion? Neither the code nor the check box seems to be working for me.
CesurMetalci(MaxiMus) 31 jul, 2023 @ 5:29 
the mod is working great but some in some maps it does not work properly meaning
it does not put the body into body bag and hide the body
so is there a compatibility mod or anyway we can use this in every map
nanner 4 jul, 2023 @ 14:46 
Your mod was featured in this video! Performance RDLC https://youtu.be/aqn8vraVaZw
R. Gonzalez 25 apr, 2023 @ 14:53 
SOMEBODY UPDATE THIS to make it work with players inside vehicles!!
PLLLZZZZZZ
Can't Mossad the Assad 22 feb, 2023 @ 17:47 
@Cmdr.Foran
Good point.
Fercho 27 jan, 2023 @ 16:03 
@Madin, Can I repack in a community pack??? Regards
Foran 24 nov, 2022 @ 20:29 
I like your mod, but could you make corpse become
" very low quality corpse " to instant of a body bag,
we still need immersion, thanks genius :steamthumbsup:
Lewandowski 21 nov, 2022 @ 5:38 
This is client side?
ejs 9 nov, 2022 @ 18:56 
Hey what r ur system specs
飞龙岩山 22 aug, 2022 @ 21:13 
perfect mod except cannot detected players inside vehicles
R. Gonzalez 21 jul, 2022 @ 8:00 
This mod will be perfect when it also recognizes players inside vehicles....

For now, it's just breaks immersion
HBAOplus 7 apr, 2022 @ 19:30 
Hi, very well made mod.
I just have a little suggestion.
Currently when you enter vehicles, the dead bodys will immediately turned into body bags, even they are within 5m around you.
Is it possible to add a (CBA) addon setting to disable this feature, so that when you enter vehicles, dead bodys nearby will be still there?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 jan, 2022 @ 2:54 
Will this be updated to fix the issue that @Sceluswe mentioned? Would love to use this mod to get some extra frames. :steamthumbsup::jake:
Weber 31 okt, 2021 @ 23:38 
Hey! Do you mind if I fold this into my units mod? With the credit of course.
Lufian 15 sep, 2021 @ 5:10 
is this just server side?
Lufian 14 jul, 2021 @ 16:36 
seems to get desync issues using this with ACRE2.
Patty 29 apr, 2021 @ 13:09 
@Fell Used the mod for a bit now with RHS installed and no such problem has happened to us. Should be fine

@Madin Before using this mod we struggled with FPS before we even started the gunfight and dont get me started during and after. But with this mod installed the gameplay experience increased Drastically. Definitely one of my Core mods from now on.
Six 29 dec, 2020 @ 11:49 
Has this bug been resolved?
- dead bodies become RHS-US Rifleman sporadically (sometimes before sometimes after player interaction with body)
Sceluswe 11 okt, 2020 @ 21:07 
@Madin Thank you! That'd be awesome!
Madin  [skapare] 11 okt, 2020 @ 11:42 
@Sceluswe i agree, it should be as option, probably i add it soon™
Sceluswe 11 okt, 2020 @ 10:48 
This doesn't seem to recognize players being close to a body while inside a vehicle. I see that the 22.05.2019 update seems to have made it that way. It's a poor design choice. If I leave a vehicle too close to a body it'll blow it up when the body spawns in. If possible it should be an option to exclude vehicles or to not exclude vehicles in addon options.
KyklopCZ 9 sep, 2020 @ 9:02 
@Matx [Fr] As a coder
"- fixed some missing \";\" " :)
Hi, listen, can I get your permission to place this mod in my modpack?
Beyaco 2 jun, 2020 @ 16:03 
Do you have directions to run this as a script?
Matx [Fr] 14 aug, 2019 @ 14:53 
thanks a lot, this mod is mandatory for an old computer like mine :D

"- fixed some missing ";" " -> as a coder, i know that feeling! lol
ExactHoboSoup 19 jul, 2019 @ 8:06 
Ah, a fellow laptop Arma player. Thank you, for I am cheap.
Madin  [skapare] 15 jul, 2019 @ 12:20 
@SekiGamer it's not a bug. It's a feature ( ͡° ͜ʖ ͡°)
i will add option to include also players in vehicles.
SekiGamer 17 jun, 2019 @ 14:53 
I found another bug. AI that are in body bags do not swap to dead bodies when the player is in a vehicle.
Madin  [skapare] 21 maj, 2019 @ 15:26 
https://gitlab.com/armaforces/agc_advanced_garbage_collector

have in mind that im no programmer etc and i probably would have 0 idea what are you talking about to me in regards of GIT(as i just learned it couple weeks ago)/anything other than .sqf :D
SekiGamer 21 maj, 2019 @ 9:48 
I would like a GitHub also from what I can tell a lot of mods die out when they are not on GitHub.
diveyez 18 maj, 2019 @ 17:23 
Madin, I code madly. If you make a github repo or bitbucket repo I can help you advance with issues and pull ticks
diveyez 18 maj, 2019 @ 17:22 
Hows this behave with the ACE and ALiVE stuff?