武装突袭3

武装突袭3

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AGC - Advanced Garbage Collector
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Data Type: Mod, Server
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131.410 KB
2019 年 4 月 27 日 上午 6:10
2019 年 5 月 21 日 下午 4:25
4 项改动说明 ( 查看 )

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AGC - Advanced Garbage Collector

描述
Dead bodies take too many FPS? Want to have persistent bodies, but also playable FPS?
This mod is all you need, with every parameter configurable from CBA settings!

What does this mod do?
In short, this addon replaces dead bodies located far from players with simple object (right now - a body bag). When players approach the simple object, it is again replaced with that same body and every item and weapon on it.

Look at the pictures above to see difference with and without this addon (256 dead bodies, on crappy laptop with crappy laptop CPU, 1440p).
Of course, having 256 dead bodies is madness in itself, but it shows the difference. With crappy PC like mine, every frame counts. And with simple objects, you can have virtually unlimited number of dead bodies with little to no performance impact! Well, as long as all bodies are not present in same place as players. But the addon solves this problem too! Check all options in CBA settings (everything can be changed mid game!).

As of right now, this mod is server side and SHOULD not make dependencies to mission. But I still would recommend for everyone to download this, its below 1MB. And you would have the option to change settings in 3den/game.

You can exclude unit from AGC by adding unit to AGC blacklist in unit attributes (3den) or set
this setVariable ['GCblackList', true];

Update 01.05.2019:
- Faces and names are now saved and restored.
- Add an option to multiply check bodies on each script tick after body count threshold.
- Add body count for each side (need to bind key in CBA settings). Zeus can always check and send it to other players. Players can check it by themselves at any time, but only when it is allowed in CBA settings.

Update 22.05.2019:
- exclude units in vehicles from AGC
- fixed dead count (see CBA - AGC keybinds)
- item removal set on next frame
- fixed some missing ";"
热门讨论 查看全部(1)
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2023 年 12 月 27 日 上午 11:45
2D pictures instead body bag!
Shadoware
102 条留言
[EXDr] Frank 7 月 27 日 上午 4:25 
Does this work in DLC like Contact?
[DPDN] Leet 7 月 23 日 下午 8:32 
so how do we cleanup these body bags?
WBkeig 6 月 14 日 下午 2:39 
very good
MihaiFTP 1 月 19 日 上午 5:54 
is this mp compatible?
ElPedroChico 1 月 9 日 下午 3:25 
Bodies disappear even when the settings to do so are ticked off
SalientStrike 2024 年 12 月 2 日 下午 4:07 
Once you've done that, you should be able to go into the Mod's settings in-game and set the minimum distance to zero which effectively forces any unit that dies to remain in the body bag permanently until deletion.
SalientStrike 2024 年 12 月 2 日 下午 4:07 
@DrinkYourKoolAid, Actually yes - there is a way to force the body bags to stay without them ragdolling when you get close to them. You have to manually go into the Mod's Source File and edit the AGC_main.pbo File in Notepad++ or a similar Notepad Editor, once there you want to find this string of code and modify it as I have done so:

[
// Global var name
"AGC_GCminDistance",
// Setting type
"SLIDER",
// Title, Tooltip
[
localize "STR_AGC_CBA_GCminDistance1",
localize "STR_AGC_CBA_GCminDistance2"
],
// Category, Subcategory
["Advanced Garbage Collector", localize "STR_AGC_CBA_category_GC"],
// Extra params, depending on settings type
[0, 600, 60, 0],
// Is global
true,
// Init/Change script
{},
// Needs mission restart
false
] call CBA_Settings_fnc_init;
j0schitadamori 2024 年 11 月 28 日 上午 10:24 
Many thanks to you and those who helped you, for your hard work and time spent on it. I recommend the mod cool to everyone.
DrinkYourKoolAid 2024 年 11 月 8 日 上午 5:32 
Hey, great mod, really helps with performance, but lately i have been having slideshow fps when exiting vehicle, at which moment all body bags turn into bodies, so i was wondering, is it possible to make them stay in body bags, yet have all the loot? Or loot could appear in inventory when in close proximity, to save some fps.
galaxy 2024 年 9 月 27 日 下午 12:06 
dont know if its due to map design and height maps but in some places, instead of respawning from a bag the enemies just fall out of the sky onto the ground when you go back into render distance