边缘世界 RimWorld

边缘世界 RimWorld

DisfigCured
55 条留言
SkunkPlaysGames  [作者] 8 月 7 日 下午 12:22 
Yeah just know that if you add mods mid-game your stockpiles probably forbid the stuff by default.
Husocemy 8 月 7 日 上午 10:32 
is this safe to add mid game?
hauntedsocks9 8 月 1 日 下午 5:53 
my colonists nose got disintegrated so ty
Pogo_ 1 月 20 日 上午 11:20 
Don't worry, I appreciate the effort!
SkunkPlaysGames  [作者] 1 月 19 日 下午 8:39 
Unfortunately nothing I have saved at the moment seems to work. I need to get a hold of 3.5 compatible references for a fresh assembly. For the moment I am going to say we are SOL but I will look into it when I have some free time. Don't expect much too soon though. Sorry friend.
Pogo_ 1 月 19 日 下午 4:47 
<3 thank you!
SkunkPlaysGames  [作者] 1 月 19 日 下午 4:46 
It looks like I still have it in my backups. I condensed it into this mod so it wasn't necessary to have it but I guess I only did the XML. I'll update it in a couple hours and it should work for you.
Pogo_ 1 月 19 日 下午 4:41 
Thanks for letting me know. You did create a seperate "old version" mod in 2022 which was compatible and worked great with 1.2. It has since vanished from the workshop. Is that maybe accessible somewhere?
SkunkPlaysGames  [作者] 1 月 19 日 下午 4:36 
No probably not, I haven't done extensive testing on deprecated versions I just provide the compatibility in the mod header so you don't get immediately red flagged by the system. It may not be genuinely compatible with 1.2. It's probably the dll. Rimworld used to use .NET framework 3.5.0 I believe and now it is 3.7.2 or something like that which is probably causing the incompatibility. I might have to remove 1.2, 1.1 and 1.0 from the compatibility list for that reason.
Pogo_ 1 月 19 日 下午 3:54 
If I try to run it on 1.2 I get an error that the mod would be incompatible. I don't run any other mods, is the mistake on my part here?
Truepiggy 2024 年 11 月 11 日 下午 11:37 
Fair enough, boss. Thank you for the answer.
SkunkPlaysGames  [作者] 2024 年 11 月 8 日 下午 1:14 
In vanilla RW there isn't one. It does have a part efficiency of 125% like almost all other bionics but that part never actually gets checked for anything so it doesn't matter. Mods might make use of it though. You never know.
Truepiggy 2024 年 11 月 8 日 下午 12:29 
Hey, asking cuz I can't seem to find the answer anywhere. What's the advantage of a bionic nose over a prosthetic one?
SkunkPlaysGames  [作者] 2023 年 12 月 2 日 下午 7:25 
Sure thing, glad you like it!
slans04 2023 年 12 月 2 日 下午 4:32 
Thank you for you help, I hadn't thought to look there. Excellent idea for a mod by the way.
SkunkPlaysGames  [作者] 2023 年 11 月 28 日 下午 9:33 
The glass eye is not a constructible object. Like the dentures, it can be installed on any pawn at any time by scheduling the surgery on the medical tab but it doesn't exist as an independent object.
slans04 2023 年 11 月 28 日 下午 9:00 
All besides the glass eye appear to be working fine, but either I'm looking in all the wrong places or the glass eye isn't showing up anywhere in game.
SkunkPlaysGames  [作者] 2022 年 9 月 9 日 下午 4:34 
Alright I uploaded a version that should work with any version of RimWorld. Instead of adding a bionic tongue with the installation of the bionic jaw, now the biological tongue is not removed when installing the bionic jaw. So it was a simple tweak. Find it at the link at the top of the description.
Pogo_ 2022 年 9 月 9 日 下午 1:10 
Thank you <3 Don't stress yourself, time is not an issue for me
SkunkPlaysGames  [作者] 2022 年 9 月 9 日 下午 12:40 
I will try to finagle it for you. I might upload it as a separate mod. I'll let you know. It will probably be a couple hours at least but I'll get it done tonight.
Pogo_ 2022 年 9 月 9 日 下午 12:35 
According to the Wiki you're right, it only has been added with 1.3.3101. Is there any chance for me to get the "old" version of the mod that still works for my savefile?
SkunkPlaysGames  [作者] 2022 年 9 月 9 日 上午 10:34 
Does the bionic tongue not exist in 1.2 perhaps?
Pogo_ 2022 年 9 月 9 日 上午 8:31 
The last update seems to have broken the mod for me for Version 1.2
Anyone else having this issue?
VooDoo 2022 年 8 月 24 日 上午 9:36 
Awesome! Much appriciated!
SkunkPlaysGames  [作者] 2022 年 8 月 22 日 下午 11:52 
Finally solved the issue with the bionic jaw causing a missing tongue and disfigured penalty. Now installing a bionic jaw also installs a bionic tongue and installing a bionic jaw on someone who already possesses a bionic tongue will refund the old bionic tongue.
SkunkPlaysGames  [作者] 2022 年 5 月 26 日 下午 3:25 
I don't know if you'll have overlapping parts, if they both add prosthetic hands for example, but since the mod is just adding options I don't think it will be incompatible with 99% of mods. Unless they make sweeping changes to existing mechanics, in which case those mods are usually incompatible with everything.
Bullwinkle 2022 年 5 月 26 日 下午 2:14 
Is this compatible with other surgery mods? I use Less Arbitrary Surgery, but others are widely used too.
vizthex 2021 年 9 月 20 日 下午 2:59 
since scar removal isn't updated, could you add that system to this mod?
Harmless Orange 2021 年 9 月 11 日 上午 3:59 
What does Bionic Nose do?
SkunkPlaysGames  [作者] 2021 年 8 月 30 日 下午 2:16 
The simplest solution I can think of is to give the bionic jaw a +15 social modifier to counteract the disfigured debuff. It's not elegant but would functionally resolve the issue for the least effort.
SkunkPlaysGames  [作者] 2021 年 8 月 30 日 下午 2:13 
Unfortunately no. I tested installing a jaw on a pawn that already had a bionic tongue and tried installing a bionic tongue on a pawn that already had a bionic jaw. When they already have a bionic tongue, it gets removed. When they already have a bionic jaw, the option to install a bionic tongue isn't available because the missing tongue is a "hidden" hediff so is removed from game logic.

I think this is just a case of prohibitive logic that didn't matter in vanilla but is exposed through modding. There might be some way to implement some code that removes the hidden hediff but it would be rather complex and not really satisfying in a game play sense. I'd say, unless you have some hardcore aversion to it, just use the dev menu to remove the offending hediff.
VooDoo 2021 年 8 月 30 日 上午 11:45 
Is there maybe a way to combine the bionic jaw with the new bionic tongue?
VooDoo 2021 年 8 月 30 日 上午 11:43 
Oh damn, thanks for the analysis.
SkunkPlaysGames  [作者] 2021 年 8 月 29 日 下午 8:52 
Okay, well, after a lot of tinkering I've found that this is just the way jaws work in RimWorld. The tongue is attached to the jaw in RimWorld logic, so if the jaw is destroyed, or replaced with dentures or a bionic jaw, the tongue is simply unaccounted for. This happens with other bionics. For example, if you install a bionic arm, the pawn will be technically missing its hands and fingers on that arm. With the tongue, this triggers the disfigured debuff. There's no way to fix this "hidden" missing body part, so there's no way to fix the debuff.

What that means is, basically, a busted jaw will always cause the disfigured debuff, even if replaced with dentures or the bionic jaw. That's just how it is.

Thanks for the report in any event. I didn't realize this was the case. I'm not happy with it but that's just how it works.
SkunkPlaysGames  [作者] 2021 年 8 月 29 日 下午 3:40 
You can use the dev menu to remove the hediff causing the issue: Tongue (removed) if you'd like to fix it while waiting.
SkunkPlaysGames  [作者] 2021 年 8 月 29 日 下午 3:35 
Found the issue, working on a solution. Turns out the pawn removes their tongue during installation of the jaw which is thereafter considered missing and causes the disfigured buff to apply.
SkunkPlaysGames  [作者] 2021 年 8 月 29 日 下午 1:14 
Sounds like a bug. I'll look into it.
VooDoo 2021 年 8 月 29 日 下午 12:03 
A pawn with no scars, wounds or missing body parts but with a bionic jaw is provoking "-15 Disfigured" in her husband. Could this be a bug? How can I check where this is coming from?
SkunkPlaysGames  [作者] 2021 年 7 月 5 日 上午 2:23 
1.3 compatible.
SkunkPlaysGames  [作者] 2021 年 3 月 22 日 下午 4:58 
Well it took me just over a year but I implemented your suggestion, Vellis.

With the update, glass eyes are free, are installed with just medicine, and produce nothing if removed from the body.

Also prosthetic hands, feet, fingers and toes have been added.
Vellis 2020 年 3 月 18 日 下午 1:04 
Ooh... I assumed it would be free like peg leg.
Maybe an eye-patch could be made for free?
SkunkPlaysGames  [作者] 2020 年 3 月 18 日 下午 12:49 
Just tested the mod and it was fully functional. Did you have a glass eye? You need to have one available and surgically install it like any other prosthesis.
Vellis 2020 年 3 月 18 日 上午 8:11 
Pawn's right eye shot out.
Cannot replace with glass eye or eye patch?
SkunkPlaysGames  [作者] 2020 年 3 月 12 日 下午 2:27 
Yes, it can be added without issue.
lilwhitemouse 2020 年 3 月 12 日 下午 1:45 
Oh dear gods, I know what you mean!

And you are so right.

I am assuming this can be added to a game in progress, so I'm finally going to get around to that, because I am not playing much yet either. Thanks for putting it together!

Also, I still vote "creepy eye" penalty ;)
SkunkPlaysGames  [作者] 2020 年 3 月 12 日 下午 12:36 
In the future, please report bugs right away so that mod authors can get to work fixing them and please be polite about it. There's no reason to be rude about something that people put their time and energy into and then provide for free.

Enjoy the mod.
SkunkPlaysGames  [作者] 2019 年 7 月 30 日 上午 2:23 
Jaw has been added.
lilwhitemouse 2019 年 6 月 16 日 上午 1:05 
Mitigates the penalty, doesn't remove it? ("ew, creepy-eye over there is looking at me")
Garrett 2019 年 5 月 18 日 下午 9:36 
jaw?
Kaiser_Of_Aldi 2019 年 5 月 1 日 下午 12:33 
oh thank you! I've been thinking I needed something like this so my colonists wont hate eachother!