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Anyone else having this issue?
I think this is just a case of prohibitive logic that didn't matter in vanilla but is exposed through modding. There might be some way to implement some code that removes the hidden hediff but it would be rather complex and not really satisfying in a game play sense. I'd say, unless you have some hardcore aversion to it, just use the dev menu to remove the offending hediff.
What that means is, basically, a busted jaw will always cause the disfigured debuff, even if replaced with dentures or the bionic jaw. That's just how it is.
Thanks for the report in any event. I didn't realize this was the case. I'm not happy with it but that's just how it works.
With the update, glass eyes are free, are installed with just medicine, and produce nothing if removed from the body.
Also prosthetic hands, feet, fingers and toes have been added.
Maybe an eye-patch could be made for free?
Cannot replace with glass eye or eye patch?
And you are so right.
I am assuming this can be added to a game in progress, so I'm finally going to get around to that, because I am not playing much yet either. Thanks for putting it together!
Also, I still vote "creepy eye" penalty ;)
Enjoy the mod.