边缘世界 RimWorld

边缘世界 RimWorld

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DisfigCured
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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98.691 KB
2019 年 4 月 26 日 下午 11:45
6 月 12 日 下午 9:53
24 项改动说明 ( 查看 )

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DisfigCured

在 SkunkPlaysGames 的 1 个合集中
A Light Mod Pack
51 件物品
描述
Adds a couple of surgical solutions to mitigate the disfigured debuff as well as other prostheses not extant.

Non-functioning cosmetic replacements:
Prosthetic nose
Prosthetic ear
Glass eye

Partially-functioning replacements:
Prosthetic hand
Prosthetic foot

Also, new better-than-human bionics:
Bionic nose
Bionic jaw (allows bite attacks in melee combat, includes bionic tongue)**

Cosmetics help mitigate the disfigured opinion penalty from other people and can be made as other prostheses/bionics.
Hands/feet have 75% efficacy over their biological equivalents and can be made as other prostheses.
Glass eyes can be installed at any tech level for free (just need medicine to do the surgery.)

** Tynan stole another one of my brilliant ideas with 1.5 (joking) by adding a bionic jaw. His is cheaper and doesn't add a combat bite like mine so I have renamed this mod's bionic jaw "Mk II Bionic Jaw" while leaving it otherwise intact.
55 条留言
SkunkPlaysGames  [作者] 8 月 7 日 下午 12:22 
Yeah just know that if you add mods mid-game your stockpiles probably forbid the stuff by default.
Husocemy 8 月 7 日 上午 10:32 
is this safe to add mid game?
hauntedsocks9 8 月 1 日 下午 5:53 
my colonists nose got disintegrated so ty
Pogo_ 1 月 20 日 上午 11:20 
Don't worry, I appreciate the effort!
SkunkPlaysGames  [作者] 1 月 19 日 下午 8:39 
Unfortunately nothing I have saved at the moment seems to work. I need to get a hold of 3.5 compatible references for a fresh assembly. For the moment I am going to say we are SOL but I will look into it when I have some free time. Don't expect much too soon though. Sorry friend.
Pogo_ 1 月 19 日 下午 4:47 
<3 thank you!
SkunkPlaysGames  [作者] 1 月 19 日 下午 4:46 
It looks like I still have it in my backups. I condensed it into this mod so it wasn't necessary to have it but I guess I only did the XML. I'll update it in a couple hours and it should work for you.
Pogo_ 1 月 19 日 下午 4:41 
Thanks for letting me know. You did create a seperate "old version" mod in 2022 which was compatible and worked great with 1.2. It has since vanished from the workshop. Is that maybe accessible somewhere?
SkunkPlaysGames  [作者] 1 月 19 日 下午 4:36 
No probably not, I haven't done extensive testing on deprecated versions I just provide the compatibility in the mod header so you don't get immediately red flagged by the system. It may not be genuinely compatible with 1.2. It's probably the dll. Rimworld used to use .NET framework 3.5.0 I believe and now it is 3.7.2 or something like that which is probably causing the incompatibility. I might have to remove 1.2, 1.1 and 1.0 from the compatibility list for that reason.
Pogo_ 1 月 19 日 下午 3:54 
If I try to run it on 1.2 I get an error that the mod would be incompatible. I don't run any other mods, is the mistake on my part here?