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Add me as friend if interested ; thank you for keeping the mod alive!
https://github.com/MrMatsay/SimpleIvoryFork
I don't intend to upload it to the workshop as its still very much your mod, it just comes prepackaged with patches for the mods I currently run (1.6 only).
I can transfer ownership of the repo to you if you'd like, I'll probably never update it again and keep using my local copy
I haven't updated it since 1.3 but that is my github for my RimWorld mods. I'll update it soon though and then yeah that would be fine. I might add a separate ivory working table and perhaps implement the stone/metal change as well as some other ideas. We'll see. Very busy though so its all TBD.
@markhunter see the patches thread
witgh witch you make ivory out of skulles
@SkunkPLysGames. I hope this is okey with you.
This is because you need to make a tusk as a detached part, a job at the stonecutter's table to turn the raw tusk into ivory, and a patch that adds the part to the animal so that the tusks appear when butchering the animal. If you're interested in doing it, its not that complicated, it's just a matter of swapping out certain elements.
In Patches, duplicate the entry in WildBoarPatch.xml. You want to sub out the defName="xxxxx" with the Walrus one.
In ThingDefs, duplicate the entry in WildBoarTusk.xml and sub out the defName, label, description, (and texpath if you have/make a texture) with your own.
In RecipeDefs, duplicate a ProcessIvory.... entry and sub out the defName, label, description and ingredients/products lines.