RimWorld

RimWorld

Simple Ivory
73 kommentarer
SkunkPlaysGames  [ophavsmand] 28. okt. kl. 20:37 
Okay, it should be squared away now.
Dead_William 28. okt. kl. 0:54 
You're awesome, thankls. Sorry, I'm terrible at any sort of coding. Haven't done it since EUII was a thing.
kemoncrazy 27. okt. kl. 8:18 
@Dead_William if you don't mind editting xml files(no harm for this case), you can uncomment the original code under v1.6/Def/Recipes_Ivory.xml to bring back the original receipts. Or wait til an update to match all tusk with a product value. Currently only Wild Boar Tusk and Walrus Tusk work well with the all in one receipt.
Dead_William 25. okt. kl. 0:48 
Love the mod, but since all the 'horns' got lumped in the same processing step, it no longer drops ivory.
SkunkPlaysGames  [ophavsmand] 24. okt. kl. 10:08 
Thanks, will look into this.
kemoncrazy 24. okt. kl. 7:16 
In Items_Exotic_Tusks.xml only WildBoarTusk and WalrusTusk are with their butcher product value. Other tusks need to update this as well.
Matsay 16. okt. kl. 21:39 
You're welcome. Would you like me to transfer the repo? That would allow players to submit additional patches via pull request.
Add me as friend if interested ; thank you for keeping the mod alive!
SkunkPlaysGames  [ophavsmand] 16. okt. kl. 0:54 
Matsay's contribution has been integrated into the mod. Thank you Matsay for your work and time.
Coolchilion 9. okt. kl. 17:50 
So will Matsay's fork be implemented into the main mod?
SkunkPlaysGames  [ophavsmand] 28. aug. kl. 14:45 
Very nice. I will look at it this weekend probably.
Matsay 28. aug. kl. 13:36 
Well I didn't have much to do last few days so there you go :
https://github.com/MrMatsay/SimpleIvoryFork
I don't intend to upload it to the workshop as its still very much your mod, it just comes prepackaged with patches for the mods I currently run (1.6 only).
I can transfer ownership of the repo to you if you'd like, I'll probably never update it again and keep using my local copy
SkunkPlaysGames  [ophavsmand] 25. aug. kl. 13:09 
Thanks for the suggestion; that was precisely what I was thinking. I will tinker with it when I have an opportunity.
Matsay 25. aug. kl. 11:51 
By the way, it just occured to me that you might be able to create that universal recipe using the special products feature... Similar to mechanoid shredding/corpse butchering, there's only one recipe and the products of that recipe are actually store in each of the ingredient's def. That would allow you to keep it economy neutral, and also you wouldn't need a new table.
SkunkPlaysGames  [ophavsmand] 25. aug. kl. 10:32 
https://github.com/LegendaryMinuteman

I haven't updated it since 1.3 but that is my github for my RimWorld mods. I'll update it soon though and then yeah that would be fine. I might add a separate ivory working table and perhaps implement the stone/metal change as well as some other ideas. We'll see. Very busy though so its all TBD.
Matsay 25. aug. kl. 10:27 
@SkunkPlaysGames Hey man, would you be open to upload your mod to github (and link it in the desc ofc)? This is so we could submit compatibility patches to you via pull request, as there are quite a few mods that add more tusks and horns (and none of them use your custom category, which I find infuriating).
SongHanaV 10. aug. kl. 22:41 
Hello, is it possible for ivory to be a material that can be considered both stone and metal, like obsidian? Unfortunately, the equipment I'd like to craft from ivory is actually made of metal. I'd appreciate it if you could consider it. Thank you.
SkunkPlaysGames  [ophavsmand] 1. aug. kl. 12:38 
They are; description updated.
Coolchilion 1. aug. kl. 11:47 
Will Odyssey DLC animals support be added?
Matsay 28. juli kl. 11:39 
Well actually, having one universal recipe with additional ingredients patched in depending on loaded mods wouldn't be that hard... But keeping it economically neutral would then become impossible since there is no ingredient value getter based on wealth.
SkunkPlaysGames  [ophavsmand] 20. juli kl. 10:12 
It might be easier to just make a separate "ivory working table." I will look into it a little bit but that will definitely be a later thing if I implement it.
idreamofgeni 20. juli kl. 9:44 
Thank you for your work author! The only thing is, it's kind of a lot of bills now. Would it not be possible to make it 1 bill with the various horns and tusks as checkable ingredients, like with other cooking and crafting?
SkunkPlaysGames  [ophavsmand] 19. juli kl. 13:27 
Alright, I think the mod should be good to go for 1.6 and Odyssey. Let me know if anything weird or unexpected comes up.
idreamofgeni 19. juli kl. 10:12 
Ok, cool, I'll stock up the tusks then! :)
SkunkPlaysGames  [ophavsmand] 18. juli kl. 20:16 
Yeah I have a really full schedule for the next couple weeks, I haven't even had a chance to really play the game, so I need to get a little familiar with what's going on and then do the full updates. I will definitely get it done though.
idreamofgeni 18. juli kl. 14:45 
Will you be updating this to include the new Odyssey animals with tusks? Mastadon and walrus.
kasket 29. juni kl. 18:20 
ok thank you! living ina rainforest and theres lotsa boars and elephants, cant let it go to waste :D
SkunkPlaysGames  [ophavsmand] 29. juni kl. 12:59 
Yeah just know that it will be disabled in all your existing stockpiles by default.
kasket 29. juni kl. 12:14 
safe to add mid run?
Richard 9. okt. 2023 kl. 23:00 
what about making patches for mods like medieval overhaul and alpha animals, dragons descent, and maybe anima animals (that anima ivory kinda hits different, literally)
SkunkPlaysGames  [ophavsmand] 30. sep. 2023 kl. 23:32 
It sounds feasible but perhaps outside of my pay grade and definitely not something on which I can be expending too much time and energy at the current moment. I'll definitely think on it though.
Richard 30. sep. 2023 kl. 19:25 
can you make a sort of auto patcher to make a bill that allows you to check and uncheck anything with "horn" or "antler" or "tusk" in the name and auto apply an ivory yield to them depending on their base value?
SkunkPlaysGames  [ophavsmand] 20. jan. 2023 kl. 23:18 
In the case of elephants, only male elephants have harvestable tusks, boars always have tusks though. I'm not sure about if they're destroyed. It makes sense in that case that you wouldn't harvest them but I don't know for certain.
Delta1138 20. jan. 2023 kl. 23:05 
I can confirm animals dont "always" drop their respective horns if they aren't a Thrumbo, no idea what is doing it though. Although I don't mind it so much, I figure it's a case of their horns or antlers getting smashed in the process of them fighting/dying as can happen IRL. Perhaps that is the in-game reason, if the horn or antler is destroyed in combat then it doesn't spawn on butcher if it's linked to a body part?

@markhunter see the patches thread
SkunkPlaysGames  [ophavsmand] 14. jan. 2023 kl. 21:42 
There must be another mod at play there.
Richard 14. jan. 2023 kl. 21:33 
I think they only drop 1 for me because I'm hunting them and there's this monkey brain mechanic where if you kill an animal by any means besides slaughter (maybe even slaughter I dunno I haven't checked) the leather amount (and I'm assuming everything else) has a 60% modifier on it and that just says "damaged" Wish I could remove that and just let it depend on missing parts
SkunkPlaysGames  [ophavsmand] 14. jan. 2023 kl. 21:04 
Wild boars already drop 2 tusks.
Richard 10. jan. 2023 kl. 21:31 
can you add a thing where wild boars drop 2 tusks instead of 1?
markhunter 18. okt. 2022 kl. 12:58 
Could you add a recipie
witgh witch you make ivory out of skulles
g-fourteen 29. juli 2021 kl. 0:19 
thx
SkunkPlaysGames  [ophavsmand] 5. juli 2021 kl. 2:25 
1.3 compatible.
SkunkPlaysGames  [ophavsmand] 4. juli 2020 kl. 11:20 
I'm sure people will appreciate it. :cozybethesda:
liosalpha 4. juli 2020 kl. 8:49 
Im working on a list for the different mods that ad ivory like items. Check out the discussion on this mod page.
@SkunkPLysGames. I hope this is okey with you. :isurrender:
SkunkPlaysGames  [ophavsmand] 2. juni 2020 kl. 16:34 
Updated.
Catlord9001 2. juni 2020 kl. 2:36 
So i'm playing with Royalty, and apparently ivory tiles don't count as "fine floors" for high-ranking noble's thronerooms and bedrooms (silver and gold tiles do.) Could we please get an update to change this?
SkunkPlaysGames  [ophavsmand] 12. apr. 2020 kl. 14:41 
You'll need to create a new "thing", a new "recipe" and a new "patch."

This is because you need to make a tusk as a detached part, a job at the stonecutter's table to turn the raw tusk into ivory, and a patch that adds the part to the animal so that the tusks appear when butchering the animal. If you're interested in doing it, its not that complicated, it's just a matter of swapping out certain elements.
SkunkPlaysGames  [ophavsmand] 12. apr. 2020 kl. 14:41 
Go to Nexus mods and download the "LegendaryMinuteman Mod Pack" and get the Simple Ivory mod folder out of that mod so you don't have to track down the Steam Workshop version. Put it in your Rimworld/Mods folder.

In Patches, duplicate the entry in WildBoarPatch.xml. You want to sub out the defName="xxxxx" with the Walrus one.

In ThingDefs, duplicate the entry in WildBoarTusk.xml and sub out the defName, label, description, (and texpath if you have/make a texture) with your own.

In RecipeDefs, duplicate a ProcessIvory.... entry and sub out the defName, label, description and ingredients/products lines.
camti 12. apr. 2020 kl. 14:16 
do you know how to patch in more animals like walrus from vanilla animals expanded
Nevar 25. mar. 2020 kl. 4:11 
Thank you
SkunkPlaysGames  [ophavsmand] 24. mar. 2020 kl. 16:27 
Fixed.
Nevar 24. mar. 2020 kl. 15:17 
Cool, thank you, I relly like this mod idea