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I wish you best of luck for your exams anyway, may the Old Ones guide you >:)
However. as evidenced by the lack of activity on this project.... my degree comes first
Maybe this summer I'll be able to do something.... maybe?
I would personally like to try and add Blessed Spawnings as repeatable sacrifices, but since my modding skills are close to 0 I can actually only speak about it ^^"
Thanks for your amazing mod anyhow, made Teeny campaign 100 times more enjoyable!!!
Interestingly you're capped at 10 000 sacrifices. I might have to up that. :P
- One sacrifices confederates a random LM faction
- Another sacrifice fills all your armies to the brim with assorted Skink units
Any more stuff you want to throw my way? Both of these are definitely doable, FYI.
Wish you good luck, best regards
Plans mostly include just making the buffs useful XD will get around to this when I don't have four assignments due in less-than-two-weeks... the idea is minimal effort for maximum mod fun (this mod turned out to be one line of a table XD)
@Chapeleiro It is working for literally everybody else in the comment section. :P Give Kaedrin's Mod Manager a go:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1399787504
Also, the bonus sacrifices won't pop up (like post battle loot, Skaven food, or arcane items being gained): your counter will just magically increase.
Generally, if your sacrifice counter is somehow no longer divisible by 10 anymore, this mod's working :P
Other sacrifices or Cult of Sotek-specific RoR units would be great, but anything is still better than that handicap.
Great work with this mod anway, loving it more each passing day.
I do hate the way they're implemented: they should last for far fewer turns but be cheaper, spammier, and most importantly GOOD.
100 sacrifices for +10 leadership to Skinks is not good. :P
I should really get onto enacting my Great Plan to overhaul the sacrifice mechanic, but I want to see what SFO does first XD
Might... I'm not sure. You would have thought Skaven food, which this mod basically uses (food is unaffected BTW), isn't tied to unit scale. But maybe it is...
there's a sacrifice sink: 200 sacrifices for a random banner or follower (wtf?) you can pour all your excess sacrifices in there for something glorious like.... -25% construction cost for Cult of Sotek (local province).... +1 recruit rank to infantry in this army.... +25% chance of getting a magic item post-battle...
T2 sacrifices will unlock not when you advance the prophecy to T2 but when you do all the T1 sacrifices.
What I'll *probably* do is keep the sacrifice count the same, but jiggle the buffs around: lasting for 10 turns is not what I envisaged until I played it! I'll probably drop it to 5, or in some cases 3 (& while I'm at it probably edit the effects of the sacrifices themselves.... but that takes time :p)
That way you have high sacrifices in, high sacrifices out, for buffs-as-you-go!
The whole mechanic is a general mess IMO...
That's great feedback. I have almost no clue how the game actually works out sacrifices: there are a bunch of numbers that... do... some... stuff? :P With feedback I'll be able to balance it a lot nicer, but I also wanted to release it so that Tehenuhain was actually playable.