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In fact, it seems RimPy (or at least its database) hasn't been updated since RW 1.5 / 2023, so its recommendations may be out of date. Consider using a more up-to-date mod organizer, or better yet, manually curate your modlist.
So it is safe to ignore it and let it lower in load order according to you?
In any case, posting just the error log message with no context or reproduction steps does not provide me with sufficient information to investigate your problem.
Please follow the troubleshooting guide [gist.github.com], then submit a bug report in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Parameter name: index
[Ref B0300D8B]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.Thing.get_Map () [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
at Replimat.Harmony_GameComponentUtility_GameComponentTick.Postfix () [0x00036] in <4b673d897dc84f7c83bbd845ae3042e0>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00057] in <24d25868955f4df08b02c73b55f389fe>:0
You'll have to ask Brrainz to implement that feature on his end.
All I know is that they've been handling the feature on their end. There is nothing to be sad about.
Yes, you will need to build more advanced power generation buildings, or simply have lots of solar panels and batteries.
I've heard rumors about the Hospitality mod having some kind of Vending Machine feature, but that's a question best directed to the author/maintainer of the Hospitality mod.
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Please follow the troubleshooting guide [gist.github.com], then submit a bug report in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
I tested the cadaver processor just now on a bare minimum modlist and map, and it works just fine.
It seems like the replimat computer might have some performance problems when its being rendered on screen, my guess is the progress bar style display maybe?
I know that its the render because when I move my camera away, after a moment the entry disappears as it stops being actively drawn.
I suggest the work around i use of having a rim-factory puller place nutrient paste meals into the replimat hopper.
If there's some way to further streamline that concept i know not. I do see the value of both mods and use both. The drip feeders and link to growth-vats are a quiet godsend in some respects, but the ability to print any meal like from ST is just perfection and you'd expect such in a glitterworld setting. Love the mod and look forward to the further growth of it.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Have you tried enabling the Do Not Drain gizmo in your Septic tanks?
but how exactly does the sewage recycer work? If I have no septic tank my toilets are out of order, if i have one that fills up instead. Do I need the big sewage treatment, or am I overlooking something?