边缘世界 RimWorld

边缘世界 RimWorld

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Replimat
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Mod, 1.4, 1.5, 1.6
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更新日期
2.262 MB
2019 年 4 月 17 日 下午 2:44
8 月 22 日 下午 2:51
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Replimat

在 sumghai 的 1 个合集中
Lethe: Lost Technologies of the United Colonial Federation
3 件物品
描述
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required!

Developed in collaboration with Dubwise.


  • Feed colonists, patients and prisoners without stockpiling cooked meals - pawns automatically choose random meals when hungry
  • Feed pets and other colony animals with replicated Kibble, Hay or Synthmeat
  • Batch replicate Packaged Survival Meals for caravans
  • Convert and store any raw food into a nutrient feedstock resource
  • Uses the base game's food restriction system - customize meals, ingredients and condiments allowed for each pawn
  • Replimat buildings connect to each other via standard powernet - no special plumbing or conduits needed
  • Random (rare) Replimat malfunction incidents - can be disabled in Mod Settings
  • "Ate replicated food" thought and mood debuff for pawns with Gourmand trait
  • HD Quality textures for Camera+


  • Complete the Molecular Nutrient Resequencing research project
  • Obtain a Isolinear Computing Module from Exotic Goods Traders (caravans and orbital) or Item Stash Quest rewards
  • Build a Replimat Computer, which controls all other Replimat subsystems
  • Build Replimat Feedstock Tanks
  • Build Replimat Hoppers, and supply it with any raw food
  • Build Replimat Terminals in mess halls, near patient beds and/or prison cells; wardens can also fetch meals from Terminals outside of prisons
  • Build Replimat Animal Feeders in barns or near animal beds


  • Hoppers convert raw food to feedstock by mass, and since raw food items in RimWorld are individually only 0.01~0.03 kg, an impressive 2k stockpile of raw meat will give less than 60 L of feedstock (assuming a conversion rate of 1.07 kg/L, equivalent to the real-life Abbott's Ensure Nutritional Shake)
  • Cadaver Processors convert humanoid corpses to nutrient feedstock by mass, and accounts for missing body parts as well as body sizes (smaller corpses like Ratkins yield less feedstock than baseline humans)
  • Visitors from the base game cannot eat from Terminals, as the changes required to the visitor food source priority tree would also cause them to steal colonist meals if no Terminals are built on the map
  • Feedstock tank capacities are very high, most colonies are not expected to completely fill a tank; this is a deliberate design decision, as a tall tank with a size of a 1x1 cell would in real life be equivalent to your average 250L hot water tank
  • Feedstock tank contents do not count towards the Low Food Warning storage thresholds, so it is recommended that you batch replicate enough Packaged Survival Meals beforehand
  • Meal ingredients are randomly chosen based on their original recipes
  • Replimat systems will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Czech
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.




  • none



https://github.com/sumghai/Replimat/wiki/FAQ


  • Anaeka (Russian translation)
  • isty2e (Korean translation)
  • Kandahara of rimworld.2game.info (initial Japanese translation)
  • Ralph Shepard (Czech translation - project details[prekladyher.eu])
  • Randy Ragequit (German translation)
  • simplyWiri - Miscellaneous code tweaks





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai and and Dubwise (authors) when publishing your derivatives in the download and forum posts



热门讨论 查看全部(30)
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2023 年 2 月 14 日 下午 9:50
置顶: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,710 条留言
sumghai  [作者] 10 月 20 日 下午 10:48 
@Alerios - No, I have no plans to do so. And Cherry Picker wouldn't work to remove the debuff.
Alerios 10 月 20 日 下午 12:13 
Is there a possibility to add in the mod menu a feature disabling the replicated meal mood debuff? Or it would be ok to use Cherry Picker for that?
Wrath 10 月 12 日 下午 11:55 
@sumghai Thanks. Thats actually what Im doing, manually sorted 600 mods this weekend, erased numerous red lines in the logs doing so. Not everyone will be willing to do so and needs a bit of knowledge and method, but every one definitely should do so! All the best and keep up the good work man
sumghai  [作者] 10 月 11 日 下午 11:36 
@Wrath - Yes, you may ignore it.

In fact, it seems RimPy (or at least its database) hasn't been updated since RW 1.5 / 2023, so its recommendations may be out of date. Consider using a more up-to-date mod organizer, or better yet, manually curate your modlist.
Wrath 10 月 11 日 下午 9:28 
Well, according to Rimpy you get a yellow alert saying it should load before VE Framework
So it is safe to ignore it and let it lower in load order according to you?
sumghai  [作者] 10 月 11 日 下午 1:50 
@Wrath - I don't think so, as Replimat doesn't really require or depend on VEF.
Wrath 10 月 11 日 上午 6:42 
Is this really supposed to load before the vanilla expanded framework ? (rimpy alert)
sumghai  [作者] 10 月 10 日 下午 12:50 
@Quantum Fox - One of your comments is hidden, as it has been automatically flagged by Steam Workshop for containing potentially harmful content.

In any case, posting just the error log message with no context or reproduction steps does not provide me with sufficient information to investigate your problem.

Please follow the troubleshooting guide [gist.github.com], then submit a bug report in English only to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Quantum Fox 10 月 9 日 下午 9:33 
why?
Quantum Fox 10 月 9 日 下午 9:32 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。