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报告翻译问题






(2/2)
(1/2)
Полностью отсутсвуют эджи, что тоже как-бы не очень.
Но для первого раза, это нормально. Так-что у тебя уровень вполне себе играбелен.
(2\2)
Во втором этаже меня , когда я, грубо говоря "спавнюсь", постоянно убивает чувак с дробовиком. Левел дизайн ужасный ( Если честно, даже мой левел дизайн выглядит красивее).
Еще в первом этаже, ты Настолько плохо поставил Форнитуры (Предметы), что мой второй персонаж (кому не понятно, это Эш) порой перестает следовать за мной, мне постоянно приходилось к нему ходить, чтобы он хотя бы на миллиметр бы двинулся.
(1\2)
Other than that, the inclusion of locked doors, walls you have to shoot in order to exit the level, the first enemy on the second floor, columns on the fourth level and bar stools on the second level getting me stuck were all minor complaints, though if they were fixed I believe it would be a better level overall.
You have talent, and for a first thing in the editor I believe you'll go far. Regardless if you listen to me or not. Good luck on any future projects.
(2/2)
First off the Mark in the room: The "boss", I admit I wasn't expecting it. I always love it when people add their own bosses to their custom level, however I felt the two Military Dodgers you had at the end of the corridor would have been better spent on a room with a bunch of glass and sightlines. You could have forced the player to dodge and shoot and get them into melee range. Having them be right in aggro range of Tony at the only point that Ash can pick up the pistol was just infuriating, even worse you put them in a thin corridor so there's no ability to dodge.
(1/2)
The end part is pretty creative and I liked the whole cut scene style thing.
My only gripe is that the level should be a bit spaced out more to avoid clutter, but at the end of the day that is up to you (You gotta develop your own style with your spacing, aethstetic and furniture placement-it comes with experience) and I'll definitely be following your future releases.
-Cheers