安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
---------------------------------------------------------
I have added a similar feature in my fix pack . Remember to enable this feature in the options.
---------------------------------------------------------
Dear Snaeng,
If you ever update in the future, please notify me to remove this feature.
---
对于所有在更新mod方面有问题的人,我建议尝试mod Updater mod并点击“强制更新”。有一些关于mod更新的已知问题超出了我的控制范围。
One of the best features of this mod(besides removing obsticals) was getting the rare resources!
I thought it was just put behind the skill, but nope.
There goes early game fun with limited plastic and steel.
Feels bad mang, feels really bad.
that is one of the main purpose I would like to deconstruct them. Does you mod add that as part of the deconstruct process?
I remember a mod in the past did.
---
对于每个更新mod有问题的人,我建议尝试mod Updater mod并点击“Force Update”。 有关于mod更新的已知问题是我无法控制的。
That said I'm in favor of deconstruct rather than demolish. Unless the item is made of Neutronium it seems just wrong that the resources vanish.