Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

Extended Spell Collection
23 条留言
Leet (DOING MY PART!) 2023 年 5 月 7 日 上午 2:10 
Having an issue where, everything was working great, all spells updated and added fine, now they are all, the weapon proficiency abilities instead? the mod just stopped working, any word?
naginata 2020 年 8 月 6 日 上午 7:10 
I can not buy the Rings of XYZ... They are not there where they should be
GladioSanctus 2020 年 6 月 27 日 下午 8:54 
this mod still works?
ArcAA 2020 年 5 月 28 日 下午 10:03 
NVW figured it out lol
ArcAA 2020 年 5 月 28 日 下午 9:59 
Console Command, add talents Arcane training how?
Carbon 2019 年 7 月 13 日 上午 2:06 
Great mod @SiliconMage!
Got a question(maybe silly)but does this mod adds all the spells for the unique grimoires in the base spell category?Just started a new game and in the preview ability screen for the mage it shows all of them.
SiliconMage  [作者] 2019 年 6 月 10 日 下午 5:13 
@Ghostneedle: You should be fine to add the mod after starting up a playthrough. The only spell that doesn't seem to play nice with Turn-Based Mode is Temporal Acceleration.

@At Least Three Bears: I can look into it when I get the chance. It should be a 25% chance to dissipate after attack, not on cast.
At Least Three Udon 2019 年 6 月 9 日 下午 5:12 
I believe the Obsidian Sword of Destruction doesn't seem to work. Or does it have a chance to dissipate on a cast? I didn't even have a chance to stab anybody with it.
ElusiveSausage 2019 年 6 月 9 日 上午 7:29 
any issues with adding the mod post starting the playthrough or using turn based mode?
SiliconMage  [作者] 2019 年 6 月 6 日 下午 6:19 
Thanks, @OddBob. Uploading a fixed version now.
Doom Melon 2019 年 6 月 5 日 下午 12:04 
Had a quick look, i think the culprit is the "DisplayName" key which is 5002 for all the skills in question. 5002 is the value of writ of war. I'm assuming these should be set to 8000 according to your new invisibility affliction? Hoping this might help you.
Doom Melon 2019 年 6 月 2 日 上午 9:12 
I think it got mentioned before, there's a bug where all the invisibility abilities link against the wrong affliction (?) from the woedica priest spell "writ of war". it messes up the desciption for a lot of abilities, not only those from this mod, but e.g. the ranger's "shadowed hunters". unfortunately its quite a wall of text that gets displayed every time someone uses those abilities.
SiliconMage  [作者] 2019 年 5 月 12 日 下午 7:26 
Hey everyone -- I resolved an issue with Conviction III not granting an extra Priest casting of 6th level.

I also fixed the bug where the "Grimoire of the Ascended Archmage" wasn't showing up in the Dark Cupboard in Neketaka.

This mod should be compatible with version 5.0 of POE 2!
Mathayus 2019 年 5 月 6 日 上午 3:15 
Hello; the game is cutting out of the screen a big portion of the passive talents (when trying to level up Aloth). Is there a way to prevent this?
Kefka 2019 年 4 月 12 日 下午 3:18 
The mod "FG Missing Keywords" was incompatible, I found. I am able to get all the rings now, but I am still not able to see the Grimoire even after disabling all other mods. Have also tried leaving the area / Resting.
SiliconMage  [作者] 2019 年 4 月 9 日 下午 4:50 
What other mods are you using, by chance, if any? Also, have you tried leaving the scene and coming back? Resting for a day and then returning? @pagan_00 and @Kefka

The events continue to fire fine for me, but I'll keep checking to make sure I didn't mess something up.
pagan_00 2019 年 4 月 9 日 上午 5:57 
I got the spells but I'm not seeing the items either. Already checked my other mods to see if they were the problem and still nothing
SiliconMage  [作者] 2019 年 4 月 8 日 上午 8:13 
Higher level spell slots are a valuable commodity, which is why I made them expensive. I might consider lowering their price in a future update. If you want to lower the price yourself for the time being, however you can take the following steps:

1.) Go to the mod's install directory ({Steam installation}/steamapps\workshop\content\560130\1696985076 )
2.) Go into design/gamedata/ and find the file "extendedSpellCollection_newItems.gamedatabundle"
3.) Open the file with Notepad or Notepad++, or any simple text editor.
4.) Find the "Value" property for any ring you wish to modify. The "Debug_Name" property will tell you the ring you are editing.
5.) Replace the value with a value you deem appropriate. Save the file.

Let me know if you need help.
Haybusa 2019 年 4 月 7 日 上午 11:16 
@View The Phenom true but you have to consider other items that are currently in the game. For example the Grimoire in the Dark Cupboard gives +1 casts to wizard spells so you have 3 casts instead of 2 for all power levels (except power level 9, it goes from 1 cast to 2). If these prices just had one less zero it would be fine, 51k is around the cost of legendary items, 512k is the price of multiple ships.
View The Phenom 2019 年 4 月 7 日 上午 7:02 
Well, in Pen and Paper magic items aren't cheap. Especially high level, almost legendary items like these (assuming they can be bought at all).
Haybusa 2019 年 4 月 5 日 下午 2:36 
I know there's crazy amount of gold end game but jeez these prices are ridiculous.
SiliconMage  [作者] 2019 年 4 月 3 日 下午 5:40 
Hmmm. I'll take a look at it. Thanks!
Kefka 2019 年 4 月 3 日 上午 4:37 
All the spells are working fine, but Im not seeing any of the items for sale. Otherwise, very nice mod. thank you.