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Got a question(maybe silly)but does this mod adds all the spells for the unique grimoires in the base spell category?Just started a new game and in the preview ability screen for the mage it shows all of them.
@At Least Three Bears: I can look into it when I get the chance. It should be a 25% chance to dissipate after attack, not on cast.
I also fixed the bug where the "Grimoire of the Ascended Archmage" wasn't showing up in the Dark Cupboard in Neketaka.
This mod should be compatible with version 5.0 of POE 2!
The events continue to fire fine for me, but I'll keep checking to make sure I didn't mess something up.
1.) Go to the mod's install directory ({Steam installation}/steamapps\workshop\content\560130\1696985076 )
2.) Go into design/gamedata/ and find the file "extendedSpellCollection_newItems.gamedatabundle"
3.) Open the file with Notepad or Notepad++, or any simple text editor.
4.) Find the "Value" property for any ring you wish to modify. The "Debug_Name" property will tell you the ring you are editing.
5.) Replace the value with a value you deem appropriate. Save the file.
Let me know if you need help.