Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Extended Spell Collection
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1.082 MB
2019 年 3 月 28 日 下午 8:36
2019 年 6 月 6 日 下午 6:21
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Extended Spell Collection

描述
This mod seeks to add new spells to spellcasting classes that exist within the game; the spells that I have created will generally derive from either another class or from older, P&P (pen and paper) versions of games, such as DnD (Dungeons and Dragons). I expect that this mod will grow as time passes on, and as I get more suggestions from some spells that other people would like to see. Just keep in mind that if you are requesting a spell, it has to follow specific rules set in the game, and it has to have an animation that already exists in the game, as I don't think custom animations can be supported yet.

Also please note that his mod adds Grimoire-only spells to the Wizard spell list!

Below is a list of spells that have been added to the game. You can find what class they belong to and what level they are. For a more detailed description of the spells and talents added, you can go here: https://www.nexusmods.com/pillarsofeternity2/mods/30

Wizard Spells

Level 1 - Arcane Light
Level 3 - Mechanical Mastery
Level 4 - Limited Invisibility
Level 4 - Elemental Sword
Level 5 - Invisibility Ward
Level 6 - Mind Blank
Level 7 - Disintegrate
Level 8 - Invisibility
Level 8 - Arc of Lightning
Level 9 - Temporal Acceleration
Level 9 - Obsidian Sword of Destruction
Level 9 - Temporal Cessation
Level 9 - Veil of Wael

Wizard Talents

Power Level 5 - Arcane Training I
Power Level 7 - Arcane Training II
Power Level 9 - Arcane Training III

Priest Spells
Level 1 - Blessed Harvest (Added from the Harvest of Gaun subclass)
Level 2 - Berath's Awe
Level 3 - Invisibility Ward
Level 4 - Berath's Will
Level 5 - Superior Restore
Level 5 - Limited Spell Resistance
Level 8 - Benediction of Restoration
Level 8 - Divine Power
Level 9 - Superior Spell Resistance
Level 9 - Miraculous Recovery

Priest Talents

Power Level 5 - Conviction I
Power Level 7 - Conviction II
Power Level 9 - Conviction III

Druid Spells

Level 1 - Ondra's Whip (Added from the Watershaper subclass)
Level 5 - Ocean Burst (Added from the Watershaper subclass)
Level 5 - Limited Savage Prowess
Level 6 - Watery Double (Added from the Watershaper subclass)
Level 6 - Storm Burst
Level 6 - Invisibility Ward
Level 7 - Erupting Flame
Level 7 - Peak Condition
Level 7 - Lunar Radiance
Level 8 - Storm Call
Level 9 - Superior Savage Prowess
Level 9 - Chitinous Carapace
Level 9 - Touch of Death

Touch of Death has been reworked so that if it cannot destroy the touched target, it will instead deal Raw damage. I have made it more inline with other destroy type effects in the game, where they will deal damage if they cannot inflict the designated status.

Druid Talents

Power Level 5 - Nature's Bond I
Power Level 7 - Nature's Bond II
Power Level 9 - Nature's Bond III

Items

Grimoires
A unique grimoire called "Grimoire of the Ascended Archmage" can be purchased at the The Dark Cupboard in Neketaka; it contains the following spells:
Level 1: Minoletta's Minor Missiles, Thrust of Tattered Veils
Level 2: Arcane Veil, Concelhaut's Draining Missiles
Level 3: Crackling Bolt, Ninagauth's Death Ray
Level 4: Limited Invisibility, Ninagauth's Shadowflame
Level 5: Torrent of Flame, Blast of Frost
Level 6: Chain Lightning, Arcane Reflection
Level 7: Delayed Fireball, Disintegrate
Level 8: Arc of Lightning, Invisibility
Level 9: Temporal Acceleration, Temporal Cessation

The grimoire also grants +1 Power Level to Evocation and Transmutation spells

Rings of Wizardry
Rings of Wizardry can be purchased at the Dark Cupboard in Periki's Outlook in Neketaka. They grant extra higher level castings for Wizards.

Ring of Wizardry VII: Grants an extra 7th level cast. Cost: 128000 cp
Ring of Wizardry VIII: Grants an extra 8th level cast. Cost: 256000 cp
Ring of Wizardry IX: Grants an extra 9th level cast. Cost: 512000 cp

Rings of Divinity
Rings of Divinity can be purchased from the Dawnstar Vendor in The Sacred Stair in Neketaka. They grant higher level castings for Priests.

Ring of Divinity VII: Grants an extra 7th level cast. Cost: 128000 cp
Ring of Divinity VIII: Grants an extra 8th level cast. Cost: 256000 cp
Ring of Divinity IX: Grants an extra 9th level cast. Cost: 512000 cp

Rings of Shamanry
Rings of Shamanry can be purchased at Cuitztli's Exotic Herbs in Periki's Outlook in Neketaka. They grant extra higher level castings for Druids.

Ring of Shamanry VII: Grants an extra 7th level cast. Cost: 128000 cp
Ring of Shamanry VIII: Grants an extra 8th level cast. Cost: 256000 cp
Ring of Shamanry IX: Grants an extra 9th level cast. Cost: 512000 cp
23 条留言
Leet (DOING MY PART!) 2023 年 5 月 7 日 上午 2:10 
Having an issue where, everything was working great, all spells updated and added fine, now they are all, the weapon proficiency abilities instead? the mod just stopped working, any word?
naginata 2020 年 8 月 6 日 上午 7:10 
I can not buy the Rings of XYZ... They are not there where they should be
GladioSanctus 2020 年 6 月 27 日 下午 8:54 
this mod still works?
ArcAA 2020 年 5 月 28 日 下午 10:03 
NVW figured it out lol
ArcAA 2020 年 5 月 28 日 下午 9:59 
Console Command, add talents Arcane training how?
Carbon 2019 年 7 月 13 日 上午 2:06 
Great mod @SiliconMage!
Got a question(maybe silly)but does this mod adds all the spells for the unique grimoires in the base spell category?Just started a new game and in the preview ability screen for the mage it shows all of them.
SiliconMage  [作者] 2019 年 6 月 10 日 下午 5:13 
@Ghostneedle: You should be fine to add the mod after starting up a playthrough. The only spell that doesn't seem to play nice with Turn-Based Mode is Temporal Acceleration.

@At Least Three Bears: I can look into it when I get the chance. It should be a 25% chance to dissipate after attack, not on cast.
At Least Three Udon 2019 年 6 月 9 日 下午 5:12 
I believe the Obsidian Sword of Destruction doesn't seem to work. Or does it have a chance to dissipate on a cast? I didn't even have a chance to stab anybody with it.
ElusiveSausage 2019 年 6 月 9 日 上午 7:29 
any issues with adding the mod post starting the playthrough or using turn based mode?
SiliconMage  [作者] 2019 年 6 月 6 日 下午 6:19 
Thanks, @OddBob. Uploading a fixed version now.