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~300 people was something I could do with my old computer in vanilla games.
And if that or 200 would now suddenly cause issues there would probably much more people complaining.
I cannot tell if the recent update (today?) changed something in regards to game performance.
Afaik it was only some unity version change that should not do much, if you have the feeling it worked better before the update let the dev know :)
If you just played 2hours and your settlement grew big like it was never before it may be related to that.
I hope you get what I mean.
Question on a possible bug - some of my animals and humans get stuck walking in place at 8x/4x speeds. If I switch down to 1x/2x they'll kind of "break free" of the loop and continue their lives. Wasn't a big deal at first but in my current game I am having to do it almost immediately every time I speed up. Effectively, I cannot play the game at higher than 2x now.
Have had DoM and your mod for years now (hundreds of hours on both) and this was my first problem like this. Possible bug? Problem with the recent dev update?
Probably you usually have more of these?
With all the space to build one is easily tempted to stress population by demanding a lot of stuff to be built, probably related?
If you struggle feel free to post some screenshots in the community hub, usually people are able to help :)
my only question is have you completely nerfed grain production somehow? on vanilla maps im easily getting a few hundred grain a year but with this I cant sustain any sort of population even with massive farms.
cheers
out of me , just took them several years to get to it, sorry
Do you have enough materials?
Do your people have time to bring them?
Hint: Dry Skin, Raw Skin and Leather look really similar in the panel.
If you use VisualStudioCode or similar editors (check for code editors with syntax highlighting) you may also benefit from useful auto-completions.
<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />
</tree_override_prototype>
--> add a few lines
<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />
<min_altitude value="-0.3" />
<max_altitude value="80"/>
<min_angle value="-45" />
<max_angle value="90"/>
</tree_override_prototype>
min_ and max_ altitute defines at what height they spawn. If you set min below 0 don't go to deep, megaliths in lakes (-5) cause errors.
min_ and max_ angle defines how steep the terrain may be (from flat space to steep montain).
My ultimate recommendation is to copy flatlands and make a local copy for yourself with all your tweaks and edits.
Open swamped_trees.xml in editor.
Example for possible parameter as used for FIR:
[code]
<tree_override_prototypes>
<tree_override_prototype>
<id value="Fir"/>
<density value="10" />
<min_altitude value="-0.3" />
<max_altitude value="80"/>
<min_angle value="-45" />
<max_angle value="90"/>
</tree_override_prototype>
</tree_override_prototypes>
[/code]
You are looking for Pear Cherry Chestnut?
Other config examples on the bottom of that file in the comment.
I assume there is also a config for berries in one scenario / location, if you maybe search for Strawberry / blueberry / blackberry in that folder it could pop up if it is there :)
<trees_everywhere value="false"/>
to
<trees_everywhere value="true"/>
It puts stuff in the water but at least they are there.
They are used to assign people to jobs on a regular basis.
Usually limits help too.
Could you provide detailed examples, screenshots, videos, savegames?
"flatlands.scn.xml"
From there go to:
steamapps\workshop\content\858810\1693186543\Flatlands
Use windows search and try to find SetKnowledgeParameters.
Use text editor to edit file (not word).
Find the file with tech_cost_multiplier="1.5" and change "1.5" to "1"
It's <action type="SetKnowledgeParameters" tech_cost_multiplier="1.5"/>
After subscribing you'll find the downloaded files in your Steam Folder, I left you some nice comments: ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands
If I do a polish of this any time I hopefully remember that and will try to compensate with lower multiplicator in the iron age.
Until then, edit yourself as described above.
Personal suggestion: See it as a challenge.
Try to get KP by building producing hunting at least 10 (aim for 100 for some).
Traders also bring tech.
Ich hab es wohl irgendwo überlesen, aber wie kann ich die Forschungskosten verändern?
Unsubscribe and subscribe again to download it again - maybe that helps.
Else try to set your ingame language to english, should pick the english files then.
If nothing helps navigate to ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands\
and get rid of the cn_ language file
Anything else going on? Win Update, Windows Indexer, some antivirus, filesharing?
What do your CPU spikes say? Everything in the greenish or have you reached the BottleNeck of your system?
https://psteamcommunity.yuanyoumao.com/profiles/76561198290483830/screenshot/5826043408508373349/
Could you please also have a look on what the detail screen of such individuals tells about their next destination? Are they just "Idle" or heading somewhere?
Any other issues like crashes or such?
Does it go away when you save the game and load again?
Could you share screenshots / videos?
Whats your average FPS on x1 and on x8 ?
How much FPS during raider attacks (if you play with raiders).
CPU load while playing?
Reducing the amount of domestic animals might help if you want to go further.
Check the comment sections here: Starting Nov23
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1737509545
I think you did a very hard transition from Neolithic to Copper age - try to keep some huts made of skins and the bone / flint tools until you have copper completely working or already are at bronze.
I usually keep bone tools active until the iron age - proper tools with very low production effort.
Guessing that your trouble with harvest is linked to the low amount of harvesting tools (16).
Did not check the save yet, will maybe later.
"Sorry!
An error was encountered while processing your request:
There was a problem accessing the item. Please try again."
Are they maybe not set visible to the public?
https://psteamcommunity.yuanyoumao.com/profiles/76561198135483414/screenshot/2271567644866634764/
So this is with some of the Vegetables (think it was lenses). Same thing with flax:
https://psteamcommunity.yuanyoumao.com/profiles/76561198135483414/screenshot/2271567644866620079/
Intresting detail I just found, I have 3 wheat fields, 2 which are harvestable, but one is not
Looking forward to get your screenshot.
Feel free to make a copy of that save too.
It does not occur always, but only sometimes?
If it reoccurs, please take shots.
Had a look for those environments, maybe it is related to no rain during summer.
precipitation_chance="0.1"
Was under the impression, that this is only optical, will have a look.
Unfortunatly the last save i had on it seems to be overwritten now, so I cant do a Screenshot anymore :/