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You could always replace barbarians with Twilight's Hammer cultists, Sha, random fel cultists or a combination thereof.
7007King0770: Right now Solomon's Temple is replaced by Mogushan Palace. Personally I feel like that's a really good fit. But these things change all the time, so we'll see.
Naga are a while off, but we've got some pretty cool ideas for them. I'm still hoping we'll be able to find a way to let them settle cities in the middle of oceans.
We've looked at replacing Barbarians, there's a few ways to do it, we haven't decided what we're going to go with yet. It will probably be implemented when the tech tree is ready.
PS. More suggestions.
1. Naga should have the perk that removes the penalty from attacking over rivers and from ocean.
2. If possible, add spesific barbarian units. Like Murlocs, Wolves, Bandits, Amani Trolls, ect.
3. More renaming of natural wonders(sorry)
If you plan on making Black Rock Orcs or the Dark Iron clan you're going to have to remove Blackrock Mountain. Since that is the capital of both races. I'd suggest Mount Hyjal, since that's not a racial capital. The Thunder Bluffs don't make sense since that's the Tauren Capital. Maybe the Thousand Needles would apply better?
Though I just randomly got three ideas.
Goblin Unique Unit: Blimp. Just pull it from the steam punk scenario and let them fly it around.
Gnome Unique Unit: Battle Tank. Again from the scenario.
Bronze Beard Dwarf Unique Units: Mountain Guard and Musket Men. The MG would be like a special scout or something. Like move over hills like it was road.
Now I know some of these seem overpowered, though from what little I know of Civ 5 modding, you can scale down attack and defence variables, along with moving what tech unlocks which unit.
EpicPowner: Pretty sure I agreed with you about six comments ago ;)
Twitchie: Just a reskin at this point. Natural wonders are tricky to work with but we're working on revamping the stats too.
Skillvendor: The current World Tree is built by Night Elves. The old one you might see at some point, but there's no tree model in the game so we thought it would be wierd until we've been able to implement that.
Wowluckylolz: You say that like it's quite easy to put custom models in the game. It's really not. For now they are using the default models with custom stats and icons.
MrGrim: You might see Teldrassil in the future, and Nordrassil is on the list for constructed wonders.
Thanks a lot for the mod !
Kylag: Conversion of the beliefs is in the works.