Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terra Mirabilis - Ver. Civilitatem Maxima
11 条留言
jkassavetis 2024 年 9 月 26 日 下午 12:04 
World Builder gives me an error whenever I try to load a map, when this was enabled.
Synge 2019 年 8 月 4 日 上午 8:45 
I noticed that this mod doesn't allow the Cree unit scout upgrade to skirmishers, instead they default to rangers - which makes them fairly underpowered as they can't upgrade for quite awhile.
Angelhearth 2019 年 4 月 20 日 上午 2:55 
Game crashes. I also get error messages from Real Strategy (AI).

Not sure what kGameEvent is, but it's obviously returning NIL.

Runtime Error:
D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
function expected instead of nil
stack traceback:

D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
in function 'OnLocalPlayerTurnEnd'
[C]: in function 'func'
[C]: in function '(anonymous)'
chimp 2019 年 4 月 14 日 上午 11:05 
I'm not sure why you've re-uploaded the mod in its entirety for a couple of changes to the user settings file within Terra Mirabilis?
GiuseppeIII  [作者] 2019 年 4 月 6 日 下午 3:54 
The original version doesn’t suffer from builder lag anymore. This has been updated with the fix from the main mod.
Zero 2019 年 4 月 6 日 下午 1:24 
Does this version suffer the builder lag that the original version does?
Faysal 2019 年 3 月 25 日 下午 6:14 
YAYYYYY
GiuseppeIII  [作者] 2019 年 3 月 25 日 上午 1:17 
@Faysal Yes
Faysal 2019 年 3 月 24 日 下午 5:37 
GS compatible?
GiuseppeIII  [作者] 2019 年 3 月 22 日 下午 4:32 
@weraptor, if you are referring to the dark and golden age thresholds, they are changed in a different mod in the collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1690455061
weraptor 2019 年 3 月 22 日 下午 4:19 
you should scale era score as well