Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terra Mirabilis - Ver. Civilitatem Maxima
   
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Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
457.664 MB
2019 年 3 月 22 日 下午 2:24
2019 年 4 月 19 日 下午 5:44
3 项改动说明 ( 查看 )

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Terra Mirabilis - Ver. Civilitatem Maxima

在 GiuseppeIII 的 1 个合集中
Civilization 6: Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection
66 件物品
描述
Custom version of the Terra Mirabilis mod for the Civilitatem Maxima mod collection, with tentative permission from Deliverator23. See the original mod page for a full description.

From the original Terra Mirabilis, this triples the possible natural wonders on all mod sizes, besides for colossal from Larger Map Sizes and ludicrous from Yet (not) Another Maps Pack which it increases to 50 to possibly include all national wonders in the game. Additionally it lowers the minimum distance between natural wonders to 4.
11 条留言
jkassavetis 2024 年 9 月 26 日 下午 12:04 
World Builder gives me an error whenever I try to load a map, when this was enabled.
Synge 2019 年 8 月 4 日 上午 8:45 
I noticed that this mod doesn't allow the Cree unit scout upgrade to skirmishers, instead they default to rangers - which makes them fairly underpowered as they can't upgrade for quite awhile.
Angelhearth 2019 年 4 月 20 日 上午 2:55 
Game crashes. I also get error messages from Real Strategy (AI).

Not sure what kGameEvent is, but it's obviously returning NIL.

Runtime Error:
D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
function expected instead of nil
stack traceback:

D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
in function 'OnLocalPlayerTurnEnd'
[C]: in function 'func'
[C]: in function '(anonymous)'
chimp 2019 年 4 月 14 日 上午 11:05 
I'm not sure why you've re-uploaded the mod in its entirety for a couple of changes to the user settings file within Terra Mirabilis?
GiuseppeIII  [作者] 2019 年 4 月 6 日 下午 3:54 
The original version doesn’t suffer from builder lag anymore. This has been updated with the fix from the main mod.
Zero 2019 年 4 月 6 日 下午 1:24 
Does this version suffer the builder lag that the original version does?
Faysal 2019 年 3 月 25 日 下午 6:14 
YAYYYYY
GiuseppeIII  [作者] 2019 年 3 月 25 日 上午 1:17 
@Faysal Yes
Faysal 2019 年 3 月 24 日 下午 5:37 
GS compatible?
GiuseppeIII  [作者] 2019 年 3 月 22 日 下午 4:32 
@weraptor, if you are referring to the dark and golden age thresholds, they are changed in a different mod in the collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1690455061