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hmm would it help try verify it again ? or should I wait awhile before trying workshop again...
this only seems to happen for me for workshop files from this game, and when I downloaded fallout 3, and had only started to happen in and around the last month of July and to now.
Are you coming up with similar error or warning messages in the analysis files when the game crashes with a ugc pack? I'm asking becaue I've noticed that when my game crashes, it doesn't matter what the mod is it crashes on, the error and warning messages all seem to be very similar. It could be Life on a Limb, or Deep One or Cutting Edge or even the original campaign that came with the game, if my game crashes - and especially if it gives me corrupted files - I'm gtetting remarkably similar messages. The similarities are so close that I'm suspecting that it's not the mods that are the problem, it's the core code that the game runs on that's causing the trouble.
@thenenea: Your small issue has nothing to do with this mod. It's a little conflict in the normal shadowrun. I had this 2 or 3 times by now and from my experience there is only one way to fix it. As soon as you switch the area it should be fine.
Small issue found during the first raid on Universal Brotherhood:
During the fight with the bugs there was about 5 seconds delay between the animation and the actual processed action and sound. Ex: Click on target to shoot, animation plays, wait 5-7s, Bang, damage is displayed.This only applied to my character, the rest of the team was fine. Other than that all was good, no saved games affected and autosave also works. Did the corp run as well with no ill effects. Now if only someone would balance the samurai catalog ...
EVERY time I get an update to a pack that I've subscribed to, no matter what pack it is, ALL of my old saves disappear, until I load them from the "Load Game" button inside my PDA. The way HBS wrote the game, it thinks that any version of the pack that has a time stamp that's more recent than your save file is a new game, and your old saves get ignored whenever you start what the client thinks is a new game - unless you force the old save to load from the "Load Game" button INSIDE the game.
I did shoot and killed the bugs (I initially thought that they were invulnerable), but it didn't prevent me from continuing the campaign ... it only stopped the recording of the autosaves (strange), and sometimes the intermission screen would freeze up
well, I'll try again without shooting with it