Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Rest Mod
16 条留言
蒋借时 2021 年 2 月 20 日 上午 8:38 
When I run this mod, there seems to be some bugs such as some feats of mine will fail.
蒋借时 2021 年 2 月 20 日 上午 8:18 
Unfortunately, it is incompatible with PRC.
qwert_44643 2019 年 4 月 13 日 上午 8:18 
Just popping in to reassure that ive had no issues
You have done a good and great job with her.
qwert_44643 2019 年 3 月 17 日 下午 9:07 
New version seems to be running good
qwert_44643 2019 年 3 月 17 日 上午 11:36 
anything specific you wanted me to try or what not?
qwert_44643 2019 年 3 月 16 日 下午 7:18 
so far still working like a champ
qwert_44643 2019 年 3 月 16 日 下午 12:05 
Wont be able to play test till later this evening at a birthday party

I wanna take the time to say its really cool you made that i cant say how much its improved my game
qwert_44643 2019 年 3 月 16 日 上午 9:09 
Im only playing the OC and Expansions(all of em..will be heading to HOTU next after OC is complete...i never play SOA)i just got the 1st ragent for aribeth and im in the beggars nest,,,i will keep giving feedback.
qwert_44643 2019 年 3 月 16 日 上午 6:02 
Good Morning (Here anyways)
I didnt respond last night cuz i got tired and forgot to(was midnight)
Wanted to say that so far evrything so far seems to working the way you planned and implemented.
1 thing i checked last night is the resting when enemies were close by and it worked just as you said.
I have to say very well done
qwert_44643 2019 年 3 月 15 日 下午 2:12 
When you cancel a rest...the placables do vanish it just takes like up to half a minute id say.....
As far as the cities if it cant be done it cant be done...its really awesome the way it stands and is hitting pretty stable for me atleast.
i will keep playtesting thru the evening till i got to bed.
wendigo211  [作者] 2019 年 3 月 15 日 下午 12:23 
I'll probably do some more work on it tomorrow. It should be possible to have the placeables vanish on a cancelled rest, but I'll have to change the way things are set up. I can see about changing which placeables are spawned but, while there are flags for setting an area as: above/underground, natural/artificial and indoors/outdoors, there aren't functions to access the flags individually.
qwert_44643 2019 年 3 月 15 日 下午 12:19 
just checked the time passing while camping and its works ...the sky boxes even changed which was an awesome site to behold.
qwert_44643 2019 年 3 月 15 日 下午 12:12 
Enemy encounter just fired up when i tried to rest and seemed to work good.....a whole bunch of bandits....semmed to work good
qwert_44643 2019 年 3 月 15 日 下午 12:03 
Id almost say just put a small note in mod description bout if a rest is manually cancelled it just takes a bit for camsite to be cleared cuz once you know it you dont really even notice it
qwert_44643 2019 年 3 月 15 日 下午 12:01 
ok interiors seem to be working just like the exteriors
i never even thought to ask for companion accomadations very nice touch
qwert_44643 2019 年 3 月 15 日 上午 11:55 
So far good to

Something to think bout:
-I manually cancelled an exterior rest and it didnt disappear right away but figured out it just takes a minute...maybe if its possible do the whole fading screen at the end?
-In the cities is it possible maybe to just use a campfire only..no tent or sleeping...my reasoning is theres inns and what not and if a guard would see you id imagine someone would want to book it instead of having to worry bout picking up a sleeping bag.....

Alright going forward with testing