安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It looks like those mod is even more exciting,he continues some new events there
But he change all influence to unity
This mod won't,so I continued this "fix",I really need these influence in the early of game lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2613722110
add_monthly_resource_mult = {
resource = influence
value = @tier1influencereward
min = @tier1influencemin
max = @tier1influencemax
and...
add_monthly_resource_mult = {
resource = energy
value = @tier2materialreward
min = @tier2materialmin
max = @tier2materialmax
"add_monthly_resource_mult = {
resource = physics_research
value = 8
min = 80
max = 160"
which the game doesn't much like. I changed the rewards to something the game likes instead and no crashing.
"add_monthly_resource_mult = {
resource = physics_research
value = @tier1researchreward
min = @tier1researchmin
max = @tier2researchmax"
"The ISS Kunlun sun is outstanding!"
Well, if my science ship is so bright, I might just build a dyson sphere around it. ;)
If you are @Bürgermeister then you must remember who I am...