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F
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
You told me about Erin's Cat Overhaul. This mod uses those settings to check for "cats".
what mod does let you select in the Mod Options what constitutes a cat, cause then I could just hook into that if the work's already done
As for telling what's a cat, I don't know C-Sharp, but wouldn't a Mod Extension with a Boolean key be able to identify a cat for your Mod, on top of what you already have?
Like:
<modExtensions>
<li Class="CrazyCatLadyIdentifier">
isCat="true"
</li>
</modExtensions>
Again, I don't know C-Sharp, but I have another cat Mod that lets you select in the Mod Options what constitutes a cat.
{
public static bool IsCat(this Pawn pawn) =>
pawn.def == CatDefOf.Cat ||
pawn.RaceProps?.useMeatFrom == CatDefOf.Cat ||
pawn.RaceProps?.leatherDef == CatDefOf.Leather_Panthera || //morbid way to find what big cats are
(pawn.def?.defName?.ToLower().Contains("cat") ?? false) ||
(pawn.def?.defName?.ToLower().Contains("tiger") ?? false) ||//because it's hard to determine what is a cat
(pawn.kindDef?.defName?.ToLower().Contains("cat") ?? false);
}
Seems to work fine /shrug
i must have this
This is hilarious
I might have found a bug.
When making a scenario, I cannot chose this trait as forced trait for world pawns other than my starting pawns. (Error message: "Incompatible: forced trait , forced trait")
There goes my cat worshipping tribes, guess I will be the only crazy cat person around. As always. *sigh*
(Seriously, this is a really fun mod! Thank you!)
Got the notice that my two engaged pawns were starting their marriage. Half way through, a kitty stopped to nuzzle the groom, which distracted him into a cat-following mood, and it cancelled the wedding.