安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I may or may not work on more weapns, I have a very busy schedule for the next month. It would probably be another simple weapon as I'm not very good with coding...
thanks for enjoying my mod!
I only have a few mods on my Starbound, none of them are game changers like FU. I'm not sure how well my mod plays with others.
@Nefer Nightbug I appreciate the feedback although I am slightly confused. I think I did good?
@Wildaces22 I had seen this mod beforehand however I did not like the way the items were gradiented (not to my tastes) so I made my own! I had fun too so that's a bonus
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=760348125
Upgraded Ixodoom Claw base DPS: 45.5
Base max damage increase from vanilla armor: 50/100/150/200/250/300 (50/100/150/200/300/360 for Manipulator armor sets)
These seem to be balanced ahead of endgame, which is a good thing as fights against normal enemies are a slog when you're not dealing a base of at least 1000 a hit.
*clap* *clap* *clap*