边缘世界 RimWorld

边缘世界 RimWorld

Bionic icons
328 条留言
Arthur GC 10 月 22 日 下午 4:26 
I'm also having the mask issue:

Same texture with 2 different masks inserted into texture atlas manager (Default) - Jaw | Tongue!
Same texture with 2 different masks inserted into texture atlas manager (Fleshcrafted) - Tongue | Jaw!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Femur | Humerus!
Same texture with 2 different masks inserted into texture atlas manager (ProstheticAdvanced) - Femur | Humerus!
[Br] Nasid 9 月 21 日 上午 5:20 
ty
LordBeef21 9 月 19 日 下午 1:59 
@吱吱宸
I'm not sure what makes you think that the generated .dds files "obviously" have errors.

The issue occurs even without any .dds files generated. Just normal pngs, with an unmodified version of Bionic Icons, and there are a bunch of errors.
吱吱宸 9 月 14 日 上午 7:09 
The dds file generated by rimsort obviously has errors, which will cause abnormal mapping
LordBeef21 8 月 26 日 上午 8:48 
Hi! This mod causes many errors with Faster Game Loading.

Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Spine | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Heart | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Stomach | Eye!
...
Turbyby 8 月 15 日 上午 6:23 
same issue with previous guys all of the sudden!
Juason [Too Friendly] 8 月 14 日 下午 9:22 
So strange, this just suddenly stopped working for me too. Icons are all checkerboarded and corrupt looking.
生姜焼肉 7 月 21 日 上午 6:20 
I had the same problem as [PSNI]俍兵
[PSNI]俍兵 7 月 20 日 下午 8:23 
Could not load Texture2D at 'BionicIcons/Boxes/Bionic' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I don't know what went wrong with the mod. It was working fine yesterday, but now it's like this. It's having a problem with the texture loss.
Bobbarækus 7 月 15 日 上午 10:37 
Thank you for the update! Did you see that there's an "Insectoids 2" now? Curious if this still works for that.
Tyrant 6 月 23 日 上午 11:43 
Glad to see 1.6 support. The description still mentions your "High quality textures" mods though, which hasn't been updated since 1.3.
Tsornin 6 月 22 日 上午 6:36 
Goblins4Lyfe 6 月 16 日 下午 4:24 
Does not seem to be working with 1.6, with this enabled it refuses to let me choose a scenario.
Bronips 6 月 14 日 上午 8:18 
1.6
Cringe Shaymin 4 月 23 日 上午 8:04 
Still getting the error spam about texture masks in 1.5
V.O.I.D. Advisor L22B 4 月 10 日 下午 3:23 
Only request is to support V.O.I.D.
zloi_krendel 3 月 9 日 下午 10:52 
Does this work with Combat Extended?
Shavius 2 月 17 日 下午 4:36 
Could you also support alpha implant? It should be very similar to ADS
DarkMoon 2024 年 11 月 18 日 上午 10:48 
recently 1.5 it only changes the box on the ground but doesn't show the icon properly on the recipes or hyperlinks, could it be fixed? thanks a lot.:luv:
RSummer 2024 年 11 月 14 日 上午 10:30 
"I'm surprised this isn't vanilla" type of mod
Daemonjax 2024 年 9 月 14 日 下午 5:51 
I get log spam that the box icons don't match the mask dimensions. This is on 1.4
N3XUS12 2024 年 8 月 31 日 下午 9:28 
Any chance for an update on this? Thanks
Rimworld Pawn 2024 年 8 月 8 日 上午 5:28 
Great mod for clarity and simple visuals, but currently doesn't work properly as the box changes textures, but does not actually display any icons.
Dell Krackson 2024 年 8 月 4 日 上午 9:44 
this mod changed nothing for me :(
MeTAL 2024 年 7 月 24 日 下午 3:35 
only the box changed, but there were no icons
🍒⠀X⠀e⠀n⠀i⠀r⠀a⠀t⠀h⠀🍒 2024 年 7 月 14 日 上午 1:27 
@VantomPayne wow, the ai thing? disgusting
Falmingkitter 2024 年 7 月 6 日 下午 7:29 
Does not work since 1.5, genuinely no clue why. I'll try reinstalling the mod but I disabled all other mods and it didn't start working.
FrozenSnowFox 2024 年 5 月 29 日 下午 3:28 
In a recent update of my mod [FSF] Advanced Bionics Expansion I changed the hediff colour of Archotech items. Apparently this is causing your mod to no longer change the bionic boxes for Archotech items. Could you please update the fsfArchotech def to have the new colour (139,143,104).
SJD 2024 年 5 月 27 日 下午 5:56 
@AUTOMATIC
hello. The archotech body does not apply properly in the game.
this happened after the game was updated.
Samuel_Bucher 2024 年 5 月 3 日 上午 9:38 
A Dog Said... Animal Prosthetics has been deprecated and I've published a continuation/remake of it. Could you add compatibility for it?
TheRealLemon 2024 年 4 月 19 日 上午 8:53 
stable diffusion gang
VantomPayne 2024 年 4 月 18 日 下午 8:35 
I just found out the mod was created by the creator of A1111...
MerlinCross 2024 年 3 月 23 日 下午 12:58 
I don't have the faster loading mod myself and I'm also getting these "2 different masks" alerts all of a sudden.
SPARKEY 2024 年 3 月 12 日 上午 3:23 
@MasterOfGrey cheers for confirming that mate. Been trying to find out why the log always gets blasted with all the '2 different masks' errors for ages.
MasterOfGrey 2024 年 2 月 6 日 上午 3:38 
FYI the "Same texture with 2 different masks" error is not innate to this mod, but is a result of combining it with the Faster Game Loading mod
LunaticModo6 2024 年 1 月 14 日 上午 12:17 
How do I make this work with Archotech Expanded Prosthetics? They use the prosthetic box, not the archotech box.
Protok 2023 年 12 月 1 日 上午 9:53 
Have same thing for all standard body part boxes
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
IsaHung 2023 年 11 月 5 日 下午 6:55 
I really like these textures, could you please also add textures to the mechanitor implants
Arky 2023 年 10 月 31 日 上午 3:02 
Seconding this. I also use rimpy tex optimizer to dds, graphics setter and taranchuk.fastergameloading. I thought it had something to do with upscaling the textures 2x but I deleted all dds textures from bionic icons and it is still happening.

My logs:
https://gist.github.com/HugsLibRecordKeeper/ea1c5b32cd24ad56549623884ad8e377

"""
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
"""
D3K43 2023 年 8 月 13 日 下午 11:35 
Also could support be added for Android Tiers: Reforged? The 1.4 version.
D3K43 2023 年 8 月 13 日 下午 11:32 
Very cool mod, however, I'm completely stumped as to where I can craft surrogate organs? It's not a huge deal, synthetic organs work fine, but I cannot for the life of me find where to craft surrogates.
SugarTits 2023 年 6 月 11 日 上午 8:41 
I would love for this to be in the base game. So many little tweaks would go a long way
Nico 2023 年 6 月 4 日 下午 1:18 
Could you please also add icons for the different neurotrainers? That would be great, thanks!
roko711 2023 年 5 月 22 日 上午 10:39 
Maybe also for Reclaim, Reuse, Recycle?
roko711 2023 年 5 月 4 日 下午 12:46 
Can you add compatibility to Pawn Suppression Implants?
kezza596 2023 年 5 月 1 日 上午 9:18 
All of my prosthetics have the eye icon, no matter what they are.
BIG SOUP 2023 年 4 月 15 日 上午 2:37 
Are these supposed to work in menus like the trade dialogue? All of the boxes in there are still basic and flat for me.
Rips 2023 年 4 月 11 日 下午 1:43 
Awesome mod. Such a small feature but makes a huge difference.
ChrisPikula 2023 年 3 月 26 日 上午 6:17 
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "

I'm posting this here because some textures, like AnimalArchotech.png, which shows up, are only found in your mod in my mod list. Other things that *might* effect this are that I do use rimpy's png->dds, and graphics setter. taranchuk.fastergameloading might also have set this off, but I didn't see that in either of these two's mod's list.
TheGungeonologist 2023 年 3 月 9 日 下午 5:22 
Please add compatibility for Android Tiers Reforged