They Are Billions

They Are Billions

Wings of the Phoenix, C1M2 - Molding Merit
46 条留言
zaradur 2020 年 10 月 4 日 下午 12:00 
Good map was fun. I expand to less so I miss some goodies. Was really afraid of the last horde because the giants. But it was not this hard cause of the story events. Keep working like that.
Zoekirk  [作者] 2020 年 9 月 6 日 上午 3:22 
Gah, about to drop the first map of the second chapter just now and realized when I fixed the crashing bug months ago here I never readjusted the workshop description after pushing the update. Well, its back to being more informative now!
Zoekirk  [作者] 2020 年 4 月 16 日 下午 6:36 
@G_Heavy_Arms

As AuraFighter said, if you were playing from a previous save it is possible you were still on the older version. Interacting with the transmitter isn't necessary for completing the map, so feel free to complete the map without it. Though if you encounter the problem again on a fresh game, do let me know.

As for the dialogue prompts, some directly effect the state of Map 4, potentially creating an additional objective for that map depending on how Map 2 played out. As for ripple effects even further beyond that, well, we'll see :v
AuraFighter 2020 年 4 月 16 日 下午 3:50 
@G_Heavy_Arms It was working for me, you might be playing on an older version if you started that save, before the 14, as that is when the fix come out. Just start a new one now and see if it works. Also most decisions you make in the mission do effect other missions.
Cato Sicarius 2020 年 4 月 16 日 下午 1:03 
Same issue with the transmitter crashing the game. The pop-up window audio sound is played. What does the transmitter due? Also with the dialog prompts, does the player's choice matter?
AuraFighter 2020 年 4 月 14 日 下午 4:25 
I have reported the bug again so hopefully something happens, I am not that good at explaining, it so I just used the comment you sent me.
Zoekirk  [作者] 2020 年 4 月 14 日 上午 3:29 
New update is out. It should (hopefully) no longer crash the game to interact with the transmitter now. Let me know if you spot any other errors, thank you.
Zoekirk  [作者] 2020 年 4 月 13 日 下午 7:01 
@AuraFighter
These entities have a property called Script on Interact, which sets a script to be fired when a unit interacts with it (right-clicking). The following scripts have been crashing the game for over six months when baked into the entities themselves: Choose Option, Display Window, Grant Entities (with display window option checked), Grant Technologies (with display window checked). Basically anything that would bring up a window as a result of interacting with it directly, causes it.

I can think of a few work arounds, mostly having to deal with variables. Having an hourly event check if a custom Variable is True, adjusting the entity to set that variable to True (opening the window the next hour) and setting the variable to False when the menu is closed. But then you need a variable like that for every such console on the map. I should probably just implement that instead of waiting around for a proper fix - given one hasn't materialized in 6+ months. Thank you.
AuraFighter 2020 年 4 月 13 日 下午 4:52 
I have seen other people use the transmitters (the same sprite), they have used a range of commands, from being single use, to being able to click on them and activate them multiple times. 29 years later had one that activated once every 6 days and you had to pay energy to stop workers from dying. So when you say the transmitter entities, I am not sure it you are talking about the code or the sprite.
Zoekirk  [作者] 2020 年 4 月 13 日 上午 2:56 
@AuraFighter
Indeed, the transmitter there has been doing that since about before October of last year, and that issue with that type of entity not being fixed for so long is one of the reasons for my current hiatus. There is another entity like that hidden in Bridges, Nowhere that likewise crashes when interacted with because the update that borked the entity type. I've left both untouched in the hopes that the Editor update unbricks Transmitter entities.

Though admittedly, the better approach might have been to readjust them to fire once via Script on Enter, which wouldn't have been ideal as the menu would only appear once... but the approach I went with has led to them being non-functional for over half a year since Numantian never corrected the problem.
AuraFighter 2020 年 4 月 13 日 上午 1:06 
I have gone through playing these maps again and I have found a pretty big bug, when I go to the transmitter and click on it, I get a game freeze. I tried it twice on the same save, (both times it froze) not sure if it happens all the time. I will go through the rest of the maps and see if I found any other problems.
meraDMG 2019 年 10 月 20 日 上午 8:56 
@Joekirk
Thanks for the info! I had to stop playing for a while, so I was going to play the campaign from the begining. I really enjoyed the first time I played it, thanks for this awesome map!
Zoekirk  [作者] 2019 年 10 月 18 日 下午 3:10 
@MeraDMG
According to Gomez elsewhere, the team is putting all their effort to porting the campaign to consoles in November. The next editor update is coming after that.

So yeah, the tower entity is still crashing the game, and its likely to be another few months before the bug with the entity that is causing the issue is fixed. Thankfully the tower in this map and map 5 are mostly just extra lore bits, so the maps are still completable without them - but it does suck the issue has been left unresolved for so long.

I'm still working on chapter 2, but since these entities will be required for at least one of the missions I'm having to put its release on hold at least until this issue is resolved. Hopefully that means I can release chapter 2 more rapidly when the time does arrive though.
meraDMG 2019 年 10 月 18 日 上午 4:54 
Any news if the tower is still crashing the game?
LightManMage 2019 年 6 月 26 日 下午 10:27 
Had a lot of fun with this map, the trading was neat and allowed me to try some different build orders than usual by getting lots of gold/stone faster to rush things.

I had a like 200 Sniper, 200 Soldier, 100~ Archer army at the end all vets thanks to the Wonder. All ready for that final wave, let alone my static defenses. I was clearly very well prepared. I feel exactly like the characters do for that ending.

Never exapanded across the river, didn't lose a single unit or building and cleared the map. It was a bit of challenge, mostly due to the multiple points of attack you have to cover if you expand for resources.

As of the time of this comment that tower still crashes the game, so I skipped using it.
Zoekirk  [作者] 2019 年 6 月 23 日 上午 1:15 
Steelpoint's Comment
"This map seems to crash the game when I interact with the 'transmission tower/whatever its called' that is in the gold field in the far north.

Good map otherwise, well done."

@Steelpoint
It seems one of the recent updates borked the Console and Communicator entities, they crash the game if they end up firing a script now. I've sent a bug report to the Devs, but this one is out of my hands. Thanks for the report!

[Edit] The geist of it is that Communicator is where a -certain- transmission in the map is relayed from, though investigations are delayed to post map.

I also deleted my original comment because I wanted to edit it, but double clicking resulting in yours being removed to. It doesn't seem like I can restore them. My apologies!
Zoekirk  [作者] 2019 年 4 月 28 日 下午 12:45 
You're asked to configure some things based on events in the previous maps in map 4. I think functionality for this being automatic is planned but its implementation is a long way off.
Kodo 2019 年 4 月 28 日 上午 4:20 
Thanks! @Joekirk Wait, the game remembers choices between difference maps? That's super cool
Zoekirk  [作者] 2019 年 4 月 26 日 上午 11:21 
@Kodo
Linnette has a hidden Morale stat that is affected by various events and actions throughout the map, not all of which will necessarily happen in one play through. For instance, if she is present during the Dolway conversation your response to his initial spiel might affect it. She also gets a slight boost for every Contract accepted directly from one of the mayors. You get one last chance to affect it during the conversation leading up to the turning point, after which she either stays or goes. The outcome here can result in an extra objective in map 4.
Kodo 2019 年 4 月 26 日 上午 5:27 
@Joekirk I'm a bit late to the party, really enjoying the series so far! I'm a sucker for story driven stuff, I was curious if different dialogue options prompted different results? For example if you choose different dialogue options does your assistant stay, or is will she always evacuate? Curious for the purposes of replay-ability, not just on this map but on ones I have yet to play. Many thanks again for the awesome map!
Zoekirk  [作者] 2019 年 3 月 31 日 上午 3:25 
I've released the next map in the series, so I'll also be pushing an update that should correct the Iron contract issue.
Zoekirk  [作者] 2019 年 3 月 30 日 上午 9:52 
@Gramarye
I think I've located the problem. I failed to capitalize a letter in the variable name used for the IronContract. Specifically, the condition for the resource handler lacked proper capitalization, as did part of the condition for the Iron offer's button to appear.
So basically, confirming the button would execute: "IronContract = True"
But since the trade handler, and the button's condition had the variable written as "Ironcontract" the resources wouldn't tick in, and the button remained visible. I had to click the Choose Option that governed Paston's dialogue here to see the 2nd condition, which explains why it was overlooked.

That said, I'm surprised the editor didn't show an error when I had attempted to use the incorrect capitalization, given that the scripts do indeed treat "IronContract" and "Ironcontract" as two different things. This issue will be corrected when I release the next map(s) in a few days. Thanks for the heads up!
Gramarye 2019 年 3 月 30 日 上午 6:21 
Also wanted to say I'm really enjoying the map anyway, and I loved C1M1!
Gramarye 2019 年 3 月 30 日 上午 6:20 
@JoeKirk It's difficult to track while playing normally, so I copied my save and destroyed all of my quarries and sawmills to separate contract noise from regular production noise. Roanoke Wood I and II work, as does the Stone Contract. The Iron Contract is not working, although it still shows up as an option when I call New Phoenix. I tried to accept it a few more times but it never took.

I didn't have any trouble accepting the Roanoke contracts, although I swear I remember having the same trouble with the Stone Contract as with Iron. I'm not sure why it started working. I figured maybe it kicks in after a certain amount of time, maybe after the option expires or the next contract is offered? But I waited until day 32, clicking accept every few hours, with no luck.
Zoekirk  [作者] 2019 年 3 月 29 日 下午 6:18 
@Gramarye
I remember encountering an issue like that with Roanoke's trades. But I when I fixed that I also preemptively applied the fix to New Phoenix's as well.
Do you encounter this issue with Roanoke's special offers? I cannot replicate this on my end using the latest version.

When the next two maps are released I'll need to update MM to alter the To Be Continued message. I'll take a closer look at the code behind these when I do.
Gramarye 2019 年 3 月 29 日 下午 5:32 
I can't seem to accept contracts - I've seen and tried to sign up for both the stone and iron contract offered by New Phoenix, but my resource numbers don't seem to change and the contract is still a conversation option (I can endlessly click 'I accept' and 'OK').
Zoekirk  [作者] 2019 年 3 月 26 日 下午 12:40 
Still working on The Roanoke Rout, whereas Around Every Corner is pretty much done. As AEC is a shorter map I'll be releasing them together once TRR is done. I estimate they'll be out around the end of the month.
leobase 2019 年 3 月 15 日 下午 2:43 
Really a great work again! I enjoyed the map 3 times now and I love the story, the characters, the trading, the zombies!

Can´t wait for the next part :-D
ewpayne 2019 年 3 月 11 日 下午 7:46 
Your custom trading system is fantastic. Great job!
aqm 2019 年 3 月 11 日 上午 10:06 
amazing love it, only wish last wave was a wee bit harder but i understand (aka spoilers) story reasons
极限战士厚礼谢 2019 年 3 月 11 日 上午 5:00 
This is a great map with a great story.
You brought a third or even a fourth force into the story, telling us that human could be against themselves in this game.
I wonder if final zombie wave will be different (with those 3 giants) when I choose to tell other colonies about Roanoke's actions though.
I didn't do it in my first try and but I traded a lot with Roanoke.
I had a thought that I'm actually fueling war when I trade with them after getting the transmission from a secret place.
But in the end, it seems someone else is trying to break the partnership.
I will try again.
Thanks for this work.
Zoekirk  [作者] 2019 年 3 月 9 日 下午 12:04 
From conception to its final state, probably 6-8. With the experience I already had with ZXCode I didn't have too much trial and error figuring out the system, but it was not easy.
AuraFighter 2019 年 3 月 9 日 上午 1:03 
I was just wanted to be enlighten how difficult/ how long did it take to make the trading system
AuraFighter 2019 年 3 月 8 日 下午 10:13 
I love this map great job, it was not hard or easy, got it on my first go, failed the bonus stuff might go back and try they. Normally I play a really risky style going for greedy land grabs (going for those choke points), and using units to attack zombie building, while a small force protects them. I always have fall back point so if things go south I don't lose, you need to be risky to win some of the harder custom maps.
Kaios 2019 年 3 月 7 日 上午 8:55 
Nice story! Nice map too! Keep up the good work :D
Frenky 2019 年 3 月 7 日 上午 5:41 
@Joekirk
Doesn t really matter I just found it weird and thought I ll mention it
No need to change anything
Zoekirk  [作者] 2019 年 3 月 6 日 上午 11:59 
@Denisfrankovic045
Oh, that's an unfortunate abbreviation! Not sure what other way 'Croatoan' would be slimmed down in these contexts though. Croan? Both the names for Roanoke & Croatoa are references to the 'Roanoke Colony' from 1585-1590 and the history surrounding it. Whether that's an ill omen for future events in the campaign, who can say...
Frenky 2019 年 3 月 6 日 上午 5:48 
Great work,the map is very intense,and the last horde almost killed me but i managed to full all of my forces together at that area(north) and than it was no problem
lol being from Croatia its soo weird to see "croats" being the enemy
Ser Lagsalot 2019 年 3 月 6 日 上午 12:27 
This is on the easier side? Damn. Feel bad about myself now. Guess I out to go back and try again. Got wiped on the first "everywhere horde"
hayden95 2019 年 3 月 5 日 下午 9:10 
Fantastic mission/map. The trade mechanics were very interesting and added a great deal of versatility that I enjoyed. The twist for the last wave left me worried and finding out what really happened makes me excited for future missions.
Zoekirk  [作者] 2019 年 3 月 5 日 下午 3:33 
As a general rule, New Phoenix sells materials for a little over half what you would normally spend for them at the market (with 3 markets built) and Roanoke buys them for flatly half that. Some exceptions do exist, and learning to spot and take advantage of them is intentional. The most profitable of these is trades for oil, but the best mercs from Roanoke require it to be hired. So it's a balance between profit and power.

The map is on the easier side (partially because the trades are generous), but as the campaign advances the difficulty will start ramping up.
Tynendir 2019 年 3 月 5 日 上午 10:49 
Great map! Loved the trade mechanics though it can be a bit abused (like buying from one and selling to the other, thankfully you have a limit on the number of trade and maybe it's intended?). It was a bit easy though but I loved it nonetheless.
Zoekirk  [作者] 2019 年 3 月 3 日 上午 8:23 
Thank you for the suggestion. The tower has been included now. Examining it has a few variants based on the state of some variables, and sheds some light on that transmission's origins.
Zoekirk  [作者] 2019 年 3 月 3 日 上午 6:55 
We've communication tower-like buildings now. Adding the old transmitter to the Northern side wouldn't be entirely out of the question. Maybe nestled into that mine area. Could shed light onto why they went down to begin with.
Wayfar 2019 年 3 月 3 日 上午 3:57 
Thank you, Joekirk! Liked the map a lot. Was really puzzled, when the last wave arrived "Where are my Giants?" ^_^ Nice twist of story.
Maybe you could add some interaction on the northern bank of te river? Went there after mysterious broadcast expecting to find some clues for the story. Found only abandoned mines and zombie-town.
Zoekirk  [作者] 2019 年 3 月 1 日 下午 5:32 
This map has a lot of 'moving parts' as it were, and I'm still ironing out some issues. If you encounter any bugs, let me know so I can get about fixing them!