安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Feel free to give it a try.
Not a lot of large open survival maps.
I am aware of that. For some reason the jockey and smoker have trouble breaking through walls
the bunker has been removed, the underground secret basement in one house has been removed, a TON of brushes have been turned into details to reduce visleaf stress, got some different fog with a decent Far Z for optimization. but overall the design itself did not change that much. if you discard the 3dskybox
Yes, it was indeed from Garry's Mod as "rp_necro_forest"
As mentioned in the description.
I remember it being one of my favorites when I still played Garry's Mod.
Probably a good map to port, I'm curious to see if there's any performance improvements.
maybe from Gmod, which is mentioned in the credits.