Stellaris

Stellaris

Designation of Planet Specializations [Outdated]
24 kommentarer
GuardianForce 4 okt, 2021 @ 6:33 
are you going to update
Vaeringjar 21 mar, 2020 @ 8:10 
F
explodoboy 19 okt, 2019 @ 22:33 
Absolutely stellar work, wish you great luck in the future with your modding projects.
LogosDistributing 6 jul, 2019 @ 22:17 
Thx for providing this when it was much needed!
Tia 8 jun, 2019 @ 18:09 
So long and thanks for all the fish.
Fable Wolfe 6 jun, 2019 @ 16:18 
Great mod. I'm just shocked the devs decided to add it themselves, honestly.
Alanaaa!! 6 jun, 2019 @ 15:23 
Thank you sir for the mod, it's apart of the base game now but your mod served well <3
naschkokthe3rd 5 jun, 2019 @ 8:01 
o7 part of base game now
raw666 1 jun, 2019 @ 15:32 
Happy for you to make this mod, glad to have it before the update adds itself. Thank you.
The Former 12 maj, 2019 @ 4:55 
Excellent! I love it!
Bannk 24 apr, 2019 @ 23:44 
<3
JayBee 🔰 17 apr, 2019 @ 17:42 
Love it!
TurtleShroom 28 feb, 2019 @ 16:06 
No problem! I can wait!
NaK1119  [skapare] 28 feb, 2019 @ 5:15 
@TurtleShroom
Thank you for the detailed explanation. I understand your meaning, and I'll update as you said. But I cannot do this soon because I'm preparing update of another mod.
TurtleShroom 26 feb, 2019 @ 16:24 
I wasn't referring to the Decision. When you take the Decision and are given the option of World Designations to be taken, each choice should label the planet as a DUPLICATE of the Vanilla rendition world. So, for example, taking the Decision to declare a Mining World sets a duplicate, custom Mining World designation with a different code name and the same localization, providing the same benefits.
NaK1119  [skapare] 26 feb, 2019 @ 14:30 
@TurtleShroom
Unfortunately, it is not substantial solution. It is required not to use the decision of this mod for enabling the classification modified by another mod, even if the classification of my mod is added as the new one. This mod should sooner be disabled than the decision of this mod unused.
TurtleShroom 24 feb, 2019 @ 9:06 
Psst! You can do this without breaking compatibility by adding new world classifications that duplicate the old ones and setting them to have higher priority whenever your Decision is used...
Father Catman 22 feb, 2019 @ 20:34 
This is a very wonderful idea of a mod. I cannot wait to use this in my next gameplay.
Blu Macaw 21 feb, 2019 @ 12:05 
Simple and useful. I love it!
NaK1119  [skapare] 18 feb, 2019 @ 5:47 
@The Erubian Warlord
Almost unchanged from non-gestalt empire, but there are only one changings: some of planet specializations listed in this mod will changed into ones for the machine empire.
The Erubian Warlord 17 feb, 2019 @ 15:47 
machine empire
NaK1119  [skapare] 17 feb, 2019 @ 13:39 
@The Erubian Warlord
What do you mean "M.E Empire" ?

@denizudk
Yes.
udkudk 17 feb, 2019 @ 4:19 
Is this compatible with saves?
The Erubian Warlord 17 feb, 2019 @ 2:57 
what happens if a M.E Empire uses this mod?