Stellaris

Stellaris

Designation of Planet Specializations [Outdated]
24 opmerkingen
GuardianForce 4 okt 2021 om 6:33 
are you going to update
Vaeringjar 21 mrt 2020 om 8:10 
F
explodoboy 19 okt 2019 om 22:33 
Absolutely stellar work, wish you great luck in the future with your modding projects.
LogosDistributing 6 jul 2019 om 22:17 
Thx for providing this when it was much needed!
Tia 8 jun 2019 om 18:09 
So long and thanks for all the fish.
Fable Wolfe 6 jun 2019 om 16:18 
Great mod. I'm just shocked the devs decided to add it themselves, honestly.
Alanaaa!! 6 jun 2019 om 15:23 
Thank you sir for the mod, it's apart of the base game now but your mod served well <3
naschkokthe3rd 5 jun 2019 om 8:01 
o7 part of base game now
raw666 1 jun 2019 om 15:32 
Happy for you to make this mod, glad to have it before the update adds itself. Thank you.
The Former 12 mei 2019 om 4:55 
Excellent! I love it!
Bannk 24 apr 2019 om 23:44 
<3
JayBee 🔰 17 apr 2019 om 17:42 
Love it!
TurtleShroom 28 feb 2019 om 16:06 
No problem! I can wait!
NaK1119  [auteur] 28 feb 2019 om 5:15 
@TurtleShroom
Thank you for the detailed explanation. I understand your meaning, and I'll update as you said. But I cannot do this soon because I'm preparing update of another mod.
TurtleShroom 26 feb 2019 om 16:24 
I wasn't referring to the Decision. When you take the Decision and are given the option of World Designations to be taken, each choice should label the planet as a DUPLICATE of the Vanilla rendition world. So, for example, taking the Decision to declare a Mining World sets a duplicate, custom Mining World designation with a different code name and the same localization, providing the same benefits.
NaK1119  [auteur] 26 feb 2019 om 14:30 
@TurtleShroom
Unfortunately, it is not substantial solution. It is required not to use the decision of this mod for enabling the classification modified by another mod, even if the classification of my mod is added as the new one. This mod should sooner be disabled than the decision of this mod unused.
TurtleShroom 24 feb 2019 om 9:06 
Psst! You can do this without breaking compatibility by adding new world classifications that duplicate the old ones and setting them to have higher priority whenever your Decision is used...
Father Catman 22 feb 2019 om 20:34 
This is a very wonderful idea of a mod. I cannot wait to use this in my next gameplay.
Blu Macaw 21 feb 2019 om 12:05 
Simple and useful. I love it!
NaK1119  [auteur] 18 feb 2019 om 5:47 
@The Erubian Warlord
Almost unchanged from non-gestalt empire, but there are only one changings: some of planet specializations listed in this mod will changed into ones for the machine empire.
The Erubian Warlord 17 feb 2019 om 15:47 
machine empire
NaK1119  [auteur] 17 feb 2019 om 13:39 
@The Erubian Warlord
What do you mean "M.E Empire" ?

@denizudk
Yes.
udkudk 17 feb 2019 om 4:19 
Is this compatible with saves?
The Erubian Warlord 17 feb 2019 om 2:57 
what happens if a M.E Empire uses this mod?