安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Just wanted to tell you your mod is great.
You can craft all cannibal armors at the heavy plate crafting bench
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3186856217
Don't underestimate peoples ability to be stupid.
you need to build outpost in or near Cannibal lands for that Tin-Head to spawn, he will be the one to lead a attack to your outpost
on main menu there a import feature where it import your progress to new world state, think of it like NewGame+
Is it normal for cannibals to attack in this region while their homes are so far north or is it a feature from this mod ?
Is the scale of the attack common (i.e. can hungry bandits or dust bandits be so numerous) or is it a change from this mod ?
Sorry for the newb questions, it was my first base ever and my first ennemy raids too. I packed up for Shem (or Vain, we'll see). Ahah.