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New Scenario AlikynGamingNewSector features extra content! Four Sectors, Eight Starters, 32 Nodes. Features the new Ocean planet.
You can update this scenario by simply locating the scenario folder in your empyrion game directory and extracting the files into the scenario folder and deleting the old sector file in your save folder. If done correctly, the new content appears on your old save game and allows you to access the new content without restarting.
Alikyn server migrated to United Gamer Federation (UGF) and is now found under that server name, with "Start Hub" in the browser title. It features a Space Station start with portals and teleports. You may select your desired sector & difficulty, planet or even use them for bartering with other players via trade station
This scenario is still for version 9.4. I will see to updating it soon but it may require more editing of the playfield yamls (the drone base?) but first I must know what the issue is. Any errors in your console or log files?
To modify your existing save, just navigate to the corresponding directories (save > template & save > playfields) and remove the existing Carneb Delta Station playfield.yaml file and replace it with the updated one. Also replace the Carneb Delta Station folder in the playfields folder of the scenario itself.
- Key: RegenAfter
Value: 180
A game bug report to EGS team won't really need any info about this scenario.
@Wizzy What do you mean 56 playfields? There are only 16 planets. Maybe its how the game handles the larger planets but as far as I know, it isn't 56.
I know, I didn't want to add rocks either but without them players cannot progress in the game.
Well, technically you can find the wreckage you just actually have to see it with your eyes while you move around, preferably with a motorcycle (use alt camera mode and scroll out to get a high view). I would turn on the waypoint but I don't think that is required because the better pois are marked on the map and stuff like wreckage is intended not to be marked because it generally doesn't have much to offer.
Adding rocks may defeat the game's intention. I'm OK with no rocks, in fact it may be critical to game's mechanics if there is a feasible way of progressing. Is there?
It would be helpful if I/we knew the dev's intentions here.
I think the idea is brilliant, and I really had to put some thought into it, ie the only way to start is travel on foot for 4 kms past early spawned baddies to breakdown a wreckage, build a small base just to process some fuel and generate O2.
Again if intention is that the player needs to breakdown the Wreckage (the one to the south of crash site, at least in the couple of seeds I tried), and there is no way of finding it unless the console is used, it needs to be shown on map.
thanks
m9ke