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报告翻译问题






This bug was caused by the fix for the negative numbers.
I have had to find new fix for negative numbers, and I have found out that the game (on random occurances) was using more power than 625 o-o
And that if ablator went negative power it started to "cool down" the ablation process, because of this machine was going into infinite negative power (keeps cooling down and keeps using power)
Now everything should be ok.
It's supposed to wait until you have enough power to ablate...
I couldn't reproduce it.
The machine doesn't start ablating unless there is enough power to finish it, it doesn't use the power when it's waiting.
I have had 3 ablators on single soft resin block, ablating it at the same time, they all ablated it (and used power too) and moved onto next block, none of them was stuck on the partially ablated soft resin. (first I have made them all wait looking at the same soft resin and then injected power)
I couldn't reproduce it so I have released "maybe-fix" (it will maybe fix the issue maybe not), could you keep testing it?
Second, and far more frustrating, if the power source dips to zero, sometimes the ablator will dip into negative power numbers. In this case no matter how much power is applied, it just pushes it further into the negative and does not work. I ran into this with T4 power cubes and organic solar panels, with the liquifier and the refiner attached as well.
Overall though, very positive and very helpful to clean up all that mess, rather than doing it by hand.
Machines takes freezon as priority if both are in hopper.
I have also found some bugs and noticed that vanilla ablator doesn't save super charged shoots or current state of scanning, so I have fixed it and upgraded my mod ;D
It will work exactly the same as freezon injector for vanilla ablator (20 super charged shots)
The code was confusing ;-;
But I have managed to find out that I can take stuff from hoppers that aren't adjacent too, it would be unintuitive so I left it only for adjacent ones :D
I can also call specific effects if close to my machine is certain other block/machine.
For example many FF machines quickly lose power if there is cryoplasm attached to them.
I have checked code and I would either need to create new modded injector or find a way to override existing injector because it supports only certain blocks, both options can cause compatibility problems ;D
Also i have noticed that this machine doesn't appear in holobase, next time I update it, it will be white cube in holobase.
Could anyone test if freezon injector works on this machine just like it does on original ablator?